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Date:	Thu, 23 Apr 2009 15:52:16 -0700
From:	Andrew Morton <akpm@...ux-foundation.org>
To:	Mel Gorman <mel@....ul.ie>
Cc:	mel@....ul.ie, linux-mm@...ck.org, kosaki.motohiro@...fujitsu.com,
	cl@...ux-foundation.org, npiggin@...e.de,
	linux-kernel@...r.kernel.org, ming.m.lin@...el.com,
	yanmin_zhang@...ux.intel.com, peterz@...radead.org,
	penberg@...helsinki.fi
Subject: Re: [PATCH 09/22] Calculate the alloc_flags for allocation only
 once

On Wed, 22 Apr 2009 14:53:14 +0100
Mel Gorman <mel@....ul.ie> wrote:

> Factor out the mapping between GFP and alloc_flags only once. Once factored
> out, it only needs to be calculated once but some care must be taken.
> 
> [neilb@...e.de says]
> As the test:
> 
> -       if (((p->flags & PF_MEMALLOC) || unlikely(test_thread_flag(TIF_MEMDIE)))
> -                       && !in_interrupt()) {
> -               if (!(gfp_mask & __GFP_NOMEMALLOC)) {
> 
> has been replaced with a slightly weaker one:
> 
> +       if (alloc_flags & ALLOC_NO_WATERMARKS) {
> 
> Without care, this would allow recursion into the allocator via direct
> reclaim. This patch ensures we do not recurse when PF_MEMALLOC is set
> but TF_MEMDIE callers are now allowed to directly reclaim where they
> would have been prevented in the past.
> 
> ...
>
> +static inline int
> +gfp_to_alloc_flags(gfp_t gfp_mask)
> +{
> +	struct task_struct *p = current;
> +	int alloc_flags = ALLOC_WMARK_MIN | ALLOC_CPUSET;
> +	const gfp_t wait = gfp_mask & __GFP_WAIT;
> +
> +	/*
> +	 * The caller may dip into page reserves a bit more if the caller
> +	 * cannot run direct reclaim, or if the caller has realtime scheduling
> +	 * policy or is asking for __GFP_HIGH memory.  GFP_ATOMIC requests will
> +	 * set both ALLOC_HARDER (!wait) and ALLOC_HIGH (__GFP_HIGH).
> +	 */
> +	if (gfp_mask & __GFP_HIGH)
> +		alloc_flags |= ALLOC_HIGH;
> +
> +	if (!wait) {
> +		alloc_flags |= ALLOC_HARDER;
> +		/*
> +		 * Ignore cpuset if GFP_ATOMIC (!wait) rather than fail alloc.
> +		 * See also cpuset_zone_allowed() comment in kernel/cpuset.c.
> +		 */
> +		alloc_flags &= ~ALLOC_CPUSET;
> +	} else if (unlikely(rt_task(p)))
> +		alloc_flags |= ALLOC_HARDER;
> +
> +	if (likely(!(gfp_mask & __GFP_NOMEMALLOC))) {
> +		if (!in_interrupt() &&
> +		    ((p->flags & PF_MEMALLOC) ||
> +		     unlikely(test_thread_flag(TIF_MEMDIE))))
> +			alloc_flags |= ALLOC_NO_WATERMARKS;
> +	}
> +
> +	return alloc_flags;
> +}

hm.  Was there a particular reason for the explicit inline?

It's OK as it stands, but might become suboptimal if we later add a
second caller?

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