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Date:	Fri, 24 Apr 2009 17:07:21 +0900
From:	Daisuke Nishimura <nishimura@....nes.nec.co.jp>
To:	KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
Cc:	nishimura@....nes.nec.co.jp,
	"linux-mm@...ck.org" <linux-mm@...ck.org>,
	"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
	"balbir@...ux.vnet.ibm.com" <balbir@...ux.vnet.ibm.com>,
	"hugh@...itas.com" <hugh@...itas.com>
Subject: Re: [RFC][PATCH] fix swap entries is not reclaimed in proper way
 for memg v3.

On Fri, 24 Apr 2009 16:28:40 +0900, KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com> wrote:
> From: KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>
> 
> Because free_swap_and_cache() function is called under spinlocks,
> it can't sleep and use trylock_page() instead of lock_page().
> By this, swp_entry which is not used after zap_xx can exists as
> SwapCache, which will be never used.
> This kind of SwapCache is reclaimed by global LRU when it's found
> at LRU rotation.
> 
> When memory cgroup is used,  the global LRU will not be kicked and
> stale Swap Caches will not be reclaimed. This is problematic because
> memcg's swap entry accounting is leaked and memcg can't know it.
> To catch this stale SwapCache, we have to chase it and check the
> swap is alive or not again.
> 
> This patch adds a function to chase stale swap cache and reclaim it
> in modelate way. When zap_xxx fails to remove swap ent, it will be
> recoreded into buffer and memcg's "work" will reclaim it later.
> No sleep, no memory allocation under free_swap_and_cache().
> 
> This patch also adds stale-swap-cache-congestion logic and try to avoid having
> too much stale swap caches at the same time.
> 
> Implementation is naive but maybe the cost meets trade-off.
> 
> How to test:
>   1. set limit of memory to very small (1-2M?). 
>   2. run some amount of program and run page reclaim/swap-in.
>   3. kill programs by SIGKILL etc....then, Stale Swap Cache will
>      be increased. After this patch, stale swap caches are reclaimed
>      and mem+swap controller will not go to OOM.
> 
Thank you for your patch!

It seems good at first glance.
I'll test it this weekend.

Thanks,
Daisuke Nishimura.

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