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Message-ID: <alpine.DEB.2.00.0905091415310.1124@chino.kir.corp.google.com>
Date: Sat, 9 May 2009 14:22:48 -0700 (PDT)
From: David Rientjes <rientjes@...gle.com>
To: "Rafael J. Wysocki" <rjw@...k.pl>
cc: Andrew Morton <akpm@...ux-foundation.org>, fengguang.wu@...el.com,
linux-pm@...ts.linux-foundation.org, pavel@....cz,
Linus Torvalds <torvalds@...ux-foundation.org>,
jens.axboe@...cle.com, alan-jenkins@...fmail.co.uk,
linux-kernel@...r.kernel.org, kernel-testers@...r.kernel.org,
Mel Gorman <mel@....ul.ie>
Subject: Re: [PATCH 1/5] mm: Add __GFP_NO_OOM_KILL flag
On Sat, 9 May 2009, Rafael J. Wysocki wrote:
> > All of your tasks are in D state other than kthreads, right? That means
> > they won't be in the oom killer (thus no zones are oom locked), so you can
> > easily do this
> >
> > struct zone *z;
> > for_each_populated_zone(z)
> > zone_set_flag(z, ZONE_OOM_LOCKED);
> >
> > and then
> >
> > for_each_populated_zone(z)
> > zone_clear_flag(z, ZONE_OOM_LOCKED);
> >
> > The serialization is done with trylocks so this will never invoke the oom
> > killer because all zones in the allocator's zonelist will be oom locked.
>
> Well, that might have been a good idea if it actually had worked. :-(
>
> > Why does this not work for you?
>
> If I set image_size to something below "hard core working set" +
> totalreserve_pages, preallocate_image_memory() hangs the
> box (please refer to the last patch I sent,
> http://patchwork.kernel.org/patch/22423/).
>
This has been changed in the latest mmotm with Mel's page alloactor
patches (and I think yours should be based on mmotm). Specifically,
page-allocator-break-up-the-allocator-entry-point-into-fast-and-slow-paths.patch.
Before his patchset, zonelists that had ZONE_OOM_LOCKED set for at least
one of their zones would unconditionally goto restart. Now, if
order > PAGE_ALLOC_COSTLY_ORDER, it gives up and returns NULL. Otherwise,
it does goto restart.
So if your allocation has order > PAGE_ALLOC_COSTLY_ORDER, using the
ZONE_OOM_LOCKED approach to locking out the oom killer will work just fine
in mmotm.
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