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Message-ID: <20090514162201.GA2361@cmpxchg.org>
Date: Thu, 14 May 2009 18:22:01 +0200
From: Johannes Weiner <hannes@...xchg.org>
To: Minchan Kim <barrioskmc@...il.com>
Cc: KOSAKI Motohiro <kosaki.motohiro@...fujitsu.com>,
MinChan Kim <minchan.kim@...il.com>,
Andrew Morton <akpm@...ux-foundation.org>,
LKML <linux-kernel@...r.kernel.org>,
linux-mm <linux-mm@...ck.org>, Rik van Riel <riel@...hat.com>
Subject: Re: [PATCH] mmtom: Prevent shrinking of active anon lru list in case of no swap space V3
On Thu, May 14, 2009 at 11:39:49PM +0900, Minchan Kim wrote:
> On Thu, May 14, 2009 at 11:27 PM, KOSAKI Motohiro
> <kosaki.motohiro@...fujitsu.com> wrote:
> >> mm/vmscan.c | 2 +-
> >> 1 files changed, 1 insertions(+), 1 deletions(-)
> >>
> >> diff --git a/mm/vmscan.c b/mm/vmscan.c
> >> index 2f9d555..621708f 100644
> >> --- a/mm/vmscan.c
> >> +++ b/mm/vmscan.c
> >> @@ -1577,7 +1577,7 @@ static void shrink_zone(int priority, struct zone *zone,
> >> * Even if we did not try to evict anon pages at all, we want to
> >> * rebalance the anon lru active/inactive ratio.
> >> */
> >> - if (inactive_anon_is_low(zone, sc))
> >> + if (inactive_anon_is_low(zone, sc) && nr_swap_pages > 0)
> >> shrink_active_list(SWAP_CLUSTER_MAX, zone, sc, priority, 0);
> >
> >
> > if (nr_swap_pages > 0 && inactive_anon_is_low(zone, sc))
> >
> > is better?
> > compiler can't swap evaluate order around &&.
>
> If GCC optimizes away that branch with CONFIG_SWAP=n as Rik mentioned,
> we don't have a concern.
It can only optimize it away when the condition is a compile time
constant.
But inactive_anon_is_low() contains atomic operations which the
compiler is not allowed to drop and so the && semantics lead to
atomic_read() && 0
emitting the read while still knowing the whole expression is 0 at
compile-time, optimizing away only the branch itself but leaving the
read in place!
Compared to
0 && atomic_read()
where the && short-circuitry leads to atomic_read() not being
executed. And since the 0 is a compile time constant, no code has to
be emitted for the read.
So KOSAKI-san's is right. Your version results in bigger object code.
Hannes
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