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Date:	Mon, 29 Jun 2009 09:46:48 -0400
From:	Jeff Moyer <jmoyer@...hat.com>
To:	Jens Axboe <jens.axboe@...cle.com>
Cc:	linux-kernel@...r.kernel.org, akpm@...ux-foundation.org
Subject: Re: [PATCH 2/2] cfq-iosched: get rid of the need for __GFP_FAIL in cfq_find_alloc_queue()

Jens Axboe <jens.axboe@...cle.com> writes:

> On Fri, Jun 26 2009, Jeff Moyer wrote:
>> Jens Axboe <jens.axboe@...cle.com> writes:
>> 
>> > Setup an emergency fallback cfqq that we allocate at IO scheduler init
>> > time. If the slab allocation fails in cfq_find_alloc_queue(), we'll just
>> > punt IO to that cfqq instead. This ensures that cfq_find_alloc_queue()
>> > never fails without having to ensure free memory.
>> >
>> > Signed-off-by: Jens Axboe <jens.axboe@...cle.com>
>> > ---
>> >  block/cfq-iosched.c |  124 +++++++++++++++++++++++++++-----------------------
>> >  1 files changed, 67 insertions(+), 57 deletions(-)
>> >
>> > diff --git a/block/cfq-iosched.c b/block/cfq-iosched.c
>> > index c760ae7..91e7e0b 100644
>> > --- a/block/cfq-iosched.c
>> > +++ b/block/cfq-iosched.c
>> > +	/*
>> > +	 * Fallback dummy cfqq for extreme OOM conditions
>> > +	 */
>> > +	struct cfq_queue oom_cfqq;
>> 
>> OK, so you're embedding a cfqq into the cfqd.  That's 136 bytes, so I
>> guess that's not too bad.
>> 
>> > +	/*
>> > +	 * Our fallback cfqq if cfq_find_alloc_queue() runs into OOM issues.
>> > +	 * Grab a permanent reference to it, so that the normal code flow
>> > +	 * will not attempt to free it.
>> > +	 */
>> > +	cfq_init_cfqq(cfqd, &cfqd->oom_cfqq, 1, 0);
>> > +	atomic_inc(&cfqd->oom_cfqq.ref);
>> > +
>> 
>> I guess this is so we never try to free it, good.  ;)
>> 
>> One issue I have with this patch is that, if a task happens to run into
>> this condition, there is no way out.  It will always have the oom_cfqq
>> as it's cfqq.  Can't we fix that if we recover from the OOM condition?
>
> Yeah, I fixed that about an hour after posting the patches. See:
>
> http://git.kernel.dk/?p=linux-2.6-block.git;a=commit;h=0370bc158cb1d5faa4b8a38c0de3211f0fd5bd64
>
> I didn't post the 3/2 patch though.

OK, that looks better.  Are you reposting the series, then?

Cheers,
Jeff
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