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Message-ID: <20090630154336.GE16038@kroah.com>
Date: Tue, 30 Jun 2009 08:43:36 -0700
From: Greg KH <greg@...ah.com>
To: Marc Aurele La France <tsi@...berta.ca>
Cc: hpa@...nel.org, x86@...nel.org, linux-kernel@...r.kernel.org,
stable@...nel.org, "H. Peter Anvin" <hpa@...ux.intel.com>,
Research.Support@...berta.ca
Subject: Re: [rs] Re: [stable] [PATCH] x86, setup (2.6.30-stable) fix 80x34
and 80x60 console modes
On Tue, Jun 30, 2009 at 08:01:47AM -0600, Marc Aurele La France wrote:
> On Mon, 29 Jun 2009, H. Peter Anvin wrote:
> > Greg KH wrote:
> >> On Mon, Jun 29, 2009 at 06:27:40PM -0700, H. Peter Anvin wrote:
> >>> Marc Aurele La France wrote:
> >>>> As coded, most INT10 calls in video-vga.c allow the compiler to assume EAX
> >>>> remains unchanged across them, which is not always the case. This
> >>>> triggers an optimisation issue that causes vga_set_vertical_end() to be
> >>>> called with an incorrect number of scanlines. Fix this by beefing up the
> >>>> asm constraints on these calls.
>
> >>>> Reported-by: Marc Aurele La France <tsi@...ee86.org>
> >>>> Signed-off-by: Marc Aurele La France <tsi@...ee86.org>
> >>>> Acked-by: H. Peter Anvin <hpa@...or.com>
>
> >>> Note: this is not in upstream since upstream is not affected due to the
> >>> new "BIOS glovebox" subsystem.
>
> >> So it is a ".30 only" type patch? Any older kernel versions affected?
>
> > Yes, all the way back to .23 or something like that.
>
> No. The problem can only arise in 2.6.30 and is a consequence of commit
> 5f641356127712fbdce0eee120e5ce115860c17f. It disappears with subsequent
> mainline commit cf06de7b9cdd3efee7a59dced1977b3c21d43732.
>
> Prior to 2.6.30, vga_set_480_scanlines() was passed a byte-size value (as
> an int), which means the compiler was forced to load EAX, instead of only
> AL, even if it did assume AH still contained 0x01. That 0x01 is what the
> last INT10 call in the vga_set_{8,14}font() functions sets AH to.
>
> In truth, only those two INT10's need beefing up. But I did them all for
> completeness.
Ah, thanks. Next time, putting that information into the patch itself
would be most helpful :)
I'll go queue it up.
greg k-h
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