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Message-ID: <8bd0f97a0907262320y3c5c3505h5d47d5c51025a536@mail.gmail.com>
Date: Mon, 27 Jul 2009 02:20:06 -0400
From: Mike Frysinger <vapier.adi@...il.com>
To: Greg KH <gregkh@...e.de>, damm@...l.co.jp
Cc: linux-kernel@...r.kernel.org
Subject: early platform drivers vs resource lookup by name
ive been toying with the new early platform driver framework and
noticed a not-so-friendly feature wrt resource handling. the
platform_device_add() function will take care of making sure that
every resource's name field is not NULL:
int platform_device_add(struct platform_device *pdev)
{
...
if (r->name == NULL)
r->name = dev_name(&pdev->dev);
...
unfortunately, the early_platform_add_devices() function does not have
similar code. this leads to NULL pointer crashes if you attempt to
use any of the "byname" resource functions (e.g.
platform_get_resource_byname) and the resources in question arent
fully named.
is the simple fix here to add a resource loop to
early_platform_add_devices() that makes sure all the name fields are
non-NULL ?
-mike
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