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Message-ID: <28f2fcbc0909141529n4ee32d6t47ca8bdaf02dad@mail.gmail.com>
Date: Mon, 14 Sep 2009 15:29:42 -0700
From: Jason Garrett-Glaser <darkshikari@...il.com>
To: linux-kernel@...r.kernel.org
Subject: More BFS benchmarks and scheduler issues
As an x264 developer, I have no position on the whole debate over
BFS/CFS (nor am I a kernel hacker), but a friend of mine recently ran
this set of tests with BFS vs CFS that still doesn't make any sense to
me and suggests some sort of serious suboptimality in the existing
scheduler:
>>>>>>>>>>>>>>>>>>
Background information necessary to replicate test:
Input file: http://media.xiph.org/video/derf/y4m/soccer_4cif.y4m
x264 source: git://git.videolan.org/x264.git
revision of x264 used: e553a4c
CPU: Core 2 Quad Q9300 (2.5GHz)
Kernel/distro/platform: 2.6.31 patched with the gentoo patchset, Gentoo, x86_64.
BFS patch: Latest available (BFS 220).
Methodology: Each test was run 3 times. The median of the three was
then selected.
./x264/x264 --preset ultrafast --no-scenecut --sync-lookahead 0 --qp
20 samples/soccer_4cif.y4m -o /dev/null --threads X
BFS CFS
1: 124.79 fps 131.69 fps
2: 252.14 fps 192.14 fps
3: 376.55 fps 223.24 fps
4: 447.69 fps 242.54 fps
5: 447.98 fps 252.43 fps
6: 447.87 fps 253.56 fps
7: 444.79 fps 250.37 fps
8: 441.08 fps 251.95 fps
./x264/x264 -B 2000 samples/soccer_4cif.y4m -o /dev/null --threads X
BFS CFS
1: 19.72 fps 19.97 fps
2: 39.03 fps 29.75 fps
3: 60.85 fps 39.83 fps
4: 68.60 fps 42.04 fps
5: 70.61 fps 43.78 fps
6: 71.35 fps 46.43 fps
7: 70.80 fps 48.02 fps
8: 70.68 fps 46.95 fps
./x264/x264 --preset veryslow --crf 20 samples/soccer_4cif.y4m -o
/dev/null --threads X
BFS CFS
1: 1.89 fps 1.89 fps
2: 3.24 fps 2.78 fps
3: 4.18 fps 3.47 fps
4: 5.76 fps 4.61 fps
5: 6.07 fps 4.67 fps
6: 6.29 fps 4.90 fps
7: 6.52 fps 5.08 fps
8: 6.65 fps 5.27 fps
I noticed when running single threaded, BFS seemed to be jumping the
process between CPUs. So bonding the process to a single CPU I got
the below numbers.
taskset -c 0 $x264_cmd --threads 1
ultrafast: 130.76 fps
defaults: 20.01 fps
veryslow: 1.90 fps
<<<<<<<<<<<<<<<<<<
What is particularly troubling about these results is that this is not
a situation that should seriously challenge the scheduler (like a
thousand-thread HTTP server). In ultrafast mode, the threading model
is phenomenally simple: each thread, if it gets too far ahead of the
previous thread, is blocked. That's it. (full gory details at
http://akuvian.org/src/x264/sliceless_threads.txt)
In the other modes, the only complication is that there is one more
thread (lookahead) in front of all the main threads and all the main
threads are set to a lower priority via nice() in order to avoid
blocking on the lookahead thread.
Though I'm not a scheduler hacker, these enormous differences in an
application which is entirely CPU-bound and uses very few threads
strikes me as seriously wrong.
Jason Garrett-Glaser
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