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Message-ID: <4e5e476b0910260620l3eb6c0a4u422cad1e5386bd71@mail.gmail.com>
Date:	Mon, 26 Oct 2009 14:20:59 +0100
From:	Corrado Zoccolo <czoccolo@...il.com>
To:	Jens Axboe <jens.axboe@...cle.com>
Cc:	Jeff Moyer <jmoyer@...hat.com>, linux-kernel@...r.kernel.org
Subject: Re: [PATCH/RFC 0/4] cfq: implement merging and breaking up of 
	cfq_queues

Hi Jens
On Mon, Oct 26, 2009 at 12:40 PM, Jens Axboe <jens.axboe@...cle.com> wrote:
> On Sat, Oct 24 2009, Corrado Zoccolo wrote:
>> You identified the problem in the idling logic, that reduces the
>> throughput in this particular scenario, in which various threads or
>> processes issue (in random order) the I/O requests with different I/O
>> contexts on behalf of a single entity.
>> In this case, any idling between those threads is detrimental.
>> Ideally, such cases should be already spotted, since think time should
>> be high for such processes, so I wonder if this indicates a problem in
>> the current think time logic.
>
> That isn't necessarily true, it may just as well be that there's very
> little think time (don't see the connection here). A test case to
> demonstrate this would be a number of processes/threads splitting a
> sequential read of a file between them.

Jeff said that the huge performance drop was not observable with noop
or any other work conserving scheduler.
Since noop doesn't enforce any I/O ordering, but just ensures that any
I/O passes through ASAP,
this means that the biggest problem is due to idling, while the
increased seekiness has just a small impact.

So your test case doesn't actually match the observations: each thread
will always have new requests to submit (so idling doesn't penalize
too much here), while the seekiness introduced will be the most
important factor.

I think the real test case is something like (single dd through nfs via udp):
* there is a single thread, that submits a small number of requests
(e.g. 2) to a work queue, and wait for their completion before
submitting new requests
* there is a thread pool that executes those requests (1 thread runs 1
request), and signals back completion. Threads in the pool are
selected randomly.

In this case, the average think time should be > the average access
time, as soon as we have that the number of threads exceeds
2*#parallel_requests.

Corrado

>
> --
> Jens Axboe
>
>
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