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Message-Id: <201001131217.36575.jeremy.kerr@canonical.com>
Date: Wed, 13 Jan 2010 12:17:36 +1100
From: Jeremy Kerr <jeremy.kerr@...onical.com>
To: linux-arm-kernel@...ts.infradead.org
Cc: "Russell King - ARM Linux" <linux@....linux.org.uk>,
linuxppc-dev@...ts.ozlabs.org, linux-kernel@...r.kernel.org
Subject: Re: [RFC,PATCH 0/7 v2] Common struct clk implementation
Hi Russell,
> But the point I was trying to convey is that OMAP doesn't work with
> _either_ a pure operations struct _or_ a bunch of per-clock function
> pointers - it currently uses a mixture of the two.
With the common clk, you can do exactly that:
struct clk_foo {
/* ->ops provides functions common to clk_foo */
struct clk;
/* provides a function for only this clock */
int (*single_clock_func)(struct clk_foo *);
}
The only real difference is that the public API is provided through struct clk
rather than redefined clk_* functions; whatever is implementing the clock-
type-specific struct clk can add whatever fields necessary.
>From your earlier mail about sizes on omap:
> There are two function pointers in the struct clk which would be
> identical to the versions proposed in this generic struct clk.
> There's a total of 219 clk structures in OMAP3. So, 219 * (4 + 8)
> = 2628. Switching OMAP means 219 * (4 + 32) = 7884, which is an
> increase in overhead of 3x.
But we also can reduce the size of the struct clk in most cases; I believe the
separate clk_operations in v2 of this series will help with this.
Taking OMAP3 for example (I'm not very familiar with that platform, so am
basing this on a brief look through the clock code), the first step to a
common clk port would be to wrap the existing struct clk:
struct clk_omap {
struct clk clk;
struct list_head node;
const struct clkops *ops;
[...]
};
and define the clk_operations to be the current omap clk_* functions.
This results in one extra pointer per clock, plus the clk_operations, so 908
bytes (4 * 219 + 32) overhead.
Next, we can start removing fields that are not used by all clocks; the fixed
top-level clocks would be a good start; it looks like we can represent those
with a:
struct clk_omap_fixed {
struct clk clk;
char *name;
unsigned long rate;
}
[For these fixed clocks, we don't need to propagate changes to children, hence
I'm assuming no child/sibling members]
The original struct clk is 96 bytes; clk_omap_fixed is 12, but we still need
one clk_operations (32 bytes). Since there are 8 of these, we save 640 bytes
((96 - 12) * 8 - 32).
If we then take the 'follow parent' clocks, it looks like we can represent
those with something like:
struct clk_omap_followparent = {
struct clk clk;
char *name;
struct clk *parent;
struct list_head children, siblings;
unsigned long rate;
void __iomem *enable_reg;
__u8 enable_bit;
char *clkdm_name;
int flags;
};
This would be 48 bytes, there are 140 of these, saving 6688 bytes ( (96 - 48)
* 140 - 32).
Now, we could stop here, or keep looking for common usage patterns of struct
clk to find cases where creating another clock type makes sense.
I know I've only looked at the easy OMAP cases here, but the principle still
applies: keep the original struct clk around as a fallback, but use the
smaller struct clks where possible.
Cheers,
Jeremy
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