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Message-Id: <20100528132953.7af88c08.akpm@linux-foundation.org>
Date: Fri, 28 May 2010 13:29:53 -0700
From: Andrew Morton <akpm@...ux-foundation.org>
To: Artem Bityutskiy <dedekind1@...il.com>
Cc: Al Viro <viro@...IV.linux.org.uk>,
LKML <linux-kernel@...r.kernel.org>,
Jens Axboe <jens.axboe@...cle.com>,
linux-fsdevel@...r.kernel.org
Subject: Re: [PATCHv4 17/17] writeback: lessen sync_supers wakeup count
On Tue, 25 May 2010 16:49:12 +0300
Artem Bityutskiy <dedekind1@...il.com> wrote:
> From: Artem Bityutskiy <Artem.Bityutskiy@...ia.com>
>
> The 'sync_supers' thread wakes up every 5 seconds (by default) and
> writes back all super blocks. It keeps waking up even if there
> are no dirty super-blocks. For many file-systems the superblock
> becomes dirty very rarely, if ever, so 'sync_supers' does not do
> anything most of the time.
>
> This patch improves 'sync_supers' and makes sleep if all superblocks
> are clean and there is nothing to do. This helps saving the power.
> This optimization is important for small battery-powered devices.
>
> Signed-off-by: Artem Bityutskiy <Artem.Bityutskiy@...ia.com>
> ---
> include/linux/fs.h | 5 +----
> mm/backing-dev.c | 36 +++++++++++++++++++++++++++++++++++-
> 2 files changed, 36 insertions(+), 5 deletions(-)
>
> diff --git a/include/linux/fs.h b/include/linux/fs.h
> index c2ddeee..2d2560b 100644
> --- a/include/linux/fs.h
> +++ b/include/linux/fs.h
> @@ -1786,10 +1786,7 @@ extern void simple_set_mnt(struct vfsmount *mnt, struct super_block *sb);
> * Note, VFS does not provide any serialization for the super block clean/dirty
> * state changes, file-systems should take care of this.
> */
> -static inline void mark_sb_dirty(struct super_block *sb)
> -{
> - sb->s_dirty = 1;
> -}
> +void mark_sb_dirty(struct super_block *sb);
> static inline void mark_sb_clean(struct super_block *sb)
> {
> sb->s_dirty = 0;
> diff --git a/mm/backing-dev.c b/mm/backing-dev.c
> index 660a87a..14f3eb7 100644
> --- a/mm/backing-dev.c
> +++ b/mm/backing-dev.c
> @@ -45,6 +45,8 @@ LIST_HEAD(bdi_pending_list);
>
> static struct task_struct *sync_supers_tsk;
> static struct timer_list sync_supers_timer;
> +static int supers_timer_armed;
This thing's a bit ugly.
> +static DEFINE_SPINLOCK(supers_timer_lock);
>
> static int bdi_sync_supers(void *);
> static void sync_supers_timer_fn(unsigned long);
> @@ -355,6 +357,11 @@ static void bdi_flush_io(struct backing_dev_info *bdi)
> * or we risk deadlocking on ->s_umount. The longer term solution would be
> * to implement sync_supers_bdi() or similar and simply do it from the
> * bdi writeback tasks individually.
> + *
> + * Historically this thread woke up periodically, regardless of whether
> + * there was any dirty superblock. However, nowadays it is optimized to
> + * wake up only when there is something to synchronize - this helps to save
> + * power.
> */
> static int bdi_sync_supers(void *unused)
> {
> @@ -364,10 +371,24 @@ static int bdi_sync_supers(void *unused)
> set_current_state(TASK_INTERRUPTIBLE);
> schedule();
>
> + spin_lock(&supers_timer_lock);
> + /* Indicate that 'sync_supers' is in progress */
> + supers_timer_armed = -1;
> + spin_unlock(&supers_timer_lock);
> +
> /*
> * Do this periodically, like kupdated() did before.
> */
> sync_supers();
> +
> + spin_lock(&supers_timer_lock);
> + if (supers_timer_armed == 1)
> + /* A super block was marked as dirty meanwhile */
> + bdi_arm_supers_timer();
> + else
> + /* No more dirty superblocks - we've synced'em all */
> + supers_timer_armed = 0;
> + spin_unlock(&supers_timer_lock);
> }
I suspect the spinlock could be removed if you switched to bitops:
test_and_set_bit(0, supers_timer_armed);
Ahother possibility is to nuke supers_timer_armed() and use
timer_pending(), mod_timer(), etc directly.
> return 0;
> @@ -387,9 +408,22 @@ void bdi_arm_supers_timer(void)
> static void sync_supers_timer_fn(unsigned long unused)
> {
> wake_up_process(sync_supers_tsk);
> - bdi_arm_supers_timer();
> }
>
> +void mark_sb_dirty(struct super_block *sb)
> +{
> + sb->s_dirty = 1;
> +
> + spin_lock(&supers_timer_lock);
> + if (!supers_timer_armed) {
> + bdi_arm_supers_timer();
> + supers_timer_armed = 1;
> + } else if (supers_timer_armed == -1)
> + supers_timer_armed = 1;
> + spin_unlock(&supers_timer_lock);
> +}
> +EXPORT_SYMBOL(mark_sb_dirty);
This looks inefficient. Could we not do
void mark_sb_dirty(struct super_block *sb)
{
sb->s_dirty = 1;
if (!supers_timer_armed) {
spin_lock(&supers_timer_lock);
if (!supers_timer_armed) {
bdi_arm_supers_timer();
supers_timer_armed = 1;
}
} else if (supers_timer_armed == -1)
spin_lock(&supers_timer_lock);
if (supers_timer_armed == -1)
supers_timer_armed = 1;
spin_unlock(&supers_timer_lock);
}
}
I didn't try very hard there, but you get the idea: examine the state
before taking that expensive global spinlock, so we only end up taking
the lock once per five seconds, rather than once per possible
superblock dirtying. That's like a six-orders-of-magnitude reduction
in locking frequency, which is worth putting some effort into.
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