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Message-ID: <4C034F55.1090807@nokia.com>
Date: Mon, 31 May 2010 08:55:33 +0300
From: Igor Stoppa <igor.stoppa@...ia.com>
To: ext Felipe Contreras <felipe.contreras@...il.com>
CC: ext Brian Swetland <swetland@...gle.com>,
ext Matthew Garrett <mjg59@...f.ucam.org>,
Alan Cox <alan@...rguk.ukuu.org.uk>,
"tytso@....edu" <tytso@....edu>,
Peter Zijlstra <peterz@...radead.org>,
LKML <linux-kernel@...r.kernel.org>,
Florian Mickler <florian@...kler.org>,
Linux PM <linux-pm@...ts.linux-foundation.org>,
Thomas Gleixner <tglx@...utronix.de>,
Linux OMAP Mailing List <linux-omap@...r.kernel.org>,
"Balbi Felipe (Nokia-D/Helsinki)" <felipe.balbi@...ia.com>
Subject: Re: [linux-pm] [PATCH 0/8] Suspend block api (version 8)
ext Felipe Contreras wrote:
> I think this information can be obtained dynamically while the
> application is running,
yes, that was the idea
> and perhaps the limits can be stored. It would
> be pretty difficult for the applications to give this kind of
> information because there are so many variables.
>
> For example, an media player can tell you: this clip has 24 fps, but
> if the user is moving the time slider, the fps would increase and drop
> very rapidly, and how much depends at least on the container format
> and type of seek.
>
I doubt that belongs to typical QoS. Maybe the target could be to be
able to decode a sequence of i-frames?
> A game or a telephony app could tell you "I need real-time priority"
> but so much as giving the details of latency and bandwidth? I find
> that very unlikely.
>
from my gaming days the games were still evaluated in fps ... maybe i
made the wrong assumption?
A telephony app should still be able to tell if it's dropping audio frames.
In all cases there should be some device independent limit - like: what
is the sort of degradation that is considered acceptable by the typical
user?
Tuning might be offered, but at least this should set some sane set of
defaults.
igor
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