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Message-ID: <4C0670E2.1090708@netservers.co.uk>
Date: Wed, 02 Jun 2010 15:55:30 +0100
From: Ben McKeegan <ben@...servers.co.uk>
To: Paul Mackerras <paulus@...ba.org>
CC: netdev@...r.kernel.org, linux-ppp@...r.kernel.org,
Alan Cox <alan@...rguk.ukuu.org.uk>,
"Alexander E. Patrakov" <patrakov@...il.com>,
Richard Hartmann <richih.mailinglist@...il.com>,
linux-kernel@...r.kernel.org, gabriele.paoloni@...el.com
Subject: Re: [Patch] fix packet loss and massive ping spikes with PPP multi-link
Ben McKeegan wrote:
> Paul Mackerras wrote:
>
>>> I needed to do something similar a while back and I took a very
>>> different approach, which I think is more flexible. Rather than
>>> implement a new round-robin scheduler I simply introduced a target
>>> minimum fragment size into the fragment size calculation, as a per
>>> bundle parameter that can be configured via a new ioctl. This
>>> modifies the algorithm so that it tries to limit the number of
>>> fragments such that each fragment is at least the minimum size. If
>>> the minimum size is greater than the packet size it will not be
>>> fragmented all but will instead just get sent down the next
>>> available channel.
>>>
>>> A pppd plugin generates the ioctl call allowing this to be tweaked
>>> per connection. It is more flexible in that you can still have the
>>> larger packets fragmented if you wish.
>>
>> I like this a lot better than the other proposed patch. It adds less
>> code because it uses the fact that ppp_mp_explode() already has a
>> round-robin capability using the ppp->nxchan field, plus it provides a
>> way to control it per bundle via pppd.
>>
>> If you fix up the indentation issues (2-space indent in some of the
>> added code -- if you're using emacs, set c-basic-offset to 8), I'll
>> ack it and hopefully DaveM will pick it up.
>
> Okay, I'll fix it up when I'm back at work Tuesday and submit (today is
> a UK public holiday) and also dig out and fix up the userspace code to
> go with it.
Still working on this, updating the patch wasn't as trivial as I thought
as it clashed with Gabriele Paoloni's ppp_mp_explode redesign. However,
while looking at this code I believe I have found a bug which might have
been contributing to the poor performance the OP was experiencing. For
the case where channel speeds are unknown and there are more than 2
channels it would miscalculate the fragment sizes so they are not
balanced on the channels.
Patch for the bug to follow immediately.
Regards,
Ben.
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