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Message-ID: <20100727000048.GB26421@kroah.com>
Date: Mon, 26 Jul 2010 17:00:48 -0700
From: Greg KH <greg@...ah.com>
To: Patrick Pannuto <ppannuto@...eaurora.org>
Cc: linux-kernel@...r.kernel.org, Greg Kroah-Hartman <gregkh@...e.de>,
Emese Revfy <re.emese@...il.com>,
Stephen Hemminger <shemminger@...tta.com>
Subject: Re: [PATCH 2/6] Driver core: Fix memory leak on bus_register error
path
On Fri, Jul 23, 2010 at 06:48:49PM -0700, Patrick Pannuto wrote:
> >>>
> >>> retval = kset_register(&priv->subsys);
> >>> - if (retval)
> >>> + if (retval) {
> >>> + kfree(priv->subsys.kobj.name);
> >>
> >> I don't think we want to bury the logic of how kobject names are handled
> >> up here in the bus code, right? Shouldn't the subsys kobject name be
> >> able to be cleaned up on its own somehow instead?
> >>
> >
> > So, my first instinct was to use kobject_cleanup, but a few lines above:
> >
> > priv->subsys.kobj.ktype = &bus_ktype;
> >
> > and bus_ktype's definition, with the notable absence of a release method:
> >
> > static struct kobj_type bus_ktype = {
> > .sysfs_ops = &bus_sysfs_ops,
> > };
> >
> > which in kobject_cleanup would yield:
> >
> > struct kobj_type *t = get_ktype(kobj);
> >
> > if (t && !t->release)
> > pr_debug("kobject: '%s' (%p): does not have a release() "
> > "function, it is broken and must be fixed.\n",
> > kobject_name(kobj), kobj);
> >
> > (if I understand everything correctly)
> >
>
> Thinking about this more, how does this ever work "correctly"? If we
> chase the 'normal' path from bus_unregister...
>
> given bus->p->subsys.kobj.ktype = &bus_ktype
>
> bus_unregister(struct bus_type *bus) {
> kset_unregister(&bus->p->subsys) {
> kobject_put(&k->kobj) {
> kref_put(&kobj->kref, kobject_release) {
> (assuming last ref)
> kobject_cleanup(container_of(kref, struct kobject, kref)) {
> struct kobj_type *t = get_ktype(kobj);
>
> if (t && !t->release)
> pr_debug("kobject: '%s' (%p): does not have a release() "
> "function, it is broken and must be fixed.\n",
> kobject_name(kobj), kobj);
>
> Wouldn't this get hit every time a bus unregisters? I feel like I'm
> missing something here?
You are, busses are wierd :)
I can't recall off the top of my head, but it all works out ok in the
end.
thanks,
greg k-h
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