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Message-ID: <AANLkTikOZu_Bq-y7vLHD6vQXSnJnMWZB7YtFWLxVHeMn@mail.gmail.com>
Date:	Fri, 18 Feb 2011 23:14:45 +0100
From:	Rafał Miłecki <zajec5@...il.com>
To:	Anca Emanuel <anca.emanuel@...il.com>
Cc:	Dave Airlie <airlied@...ux.ie>, torvalds@...ux-foundation.org,
	linux-kernel@...r.kernel.org,
	DRI mailing list <dri-devel@...ts.freedesktop.org>
Subject: Re: [git pull] drm fixes

2011/2/18 Anca Emanuel <anca.emanuel@...il.com>:
> Nouveau OpenGL regresion
>
> Tools used: http://packages.ubuntu.com/maverick/misc/glmark2
>
> With 2.6.38-rc5 latest git:
> nv50_screen_get_param:162 -  Unknown PIPE_CAP 11
> ===================================================
>    glmark2 10.07.1
> ===================================================
>    OpenGL Information
>    GL_VENDOR:     nouveau
>    GL_RENDERER:   Gallium 0.4 on NV92
>    GL_VERSION:    2.1 Mesa 7.9-devel
> ===================================================
> Precompilation
>    Vertex array                  FPS: 105
>    Vertex buffer object          FPS: 267
> Texture filtering
>    Nearest                       FPS: 295
>    Linear                        FPS: 299
>    Mipmapped                     FPS: 308
> Shading
>    GLSL per vertex lighting      FPS: 227
>    GLSL per pixel lighting       FPS: 260
> ===================================================
> Your glmark2 Score is 727  ^_^
> ===================================================
>
>
> With Linux ubuntu 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44
> UTC 2011 x86_64 GNU/Linux:
>
> nv50_screen_get_param:162 -  Unknown PIPE_CAP 11
> ===================================================
>    glmark2 10.07.1
> ===================================================
>    OpenGL Information
>    GL_VENDOR:     nouveau
>    GL_RENDERER:   Gallium 0.4 on NV92
>    GL_VERSION:    2.1 Mesa 7.9-devel
> ===================================================
> Precompilation
>    Vertex array                  FPS: 265
>    Vertex buffer object          FPS: 599
> Texture filtering
>    Nearest                       FPS: 687
>    Linear                        FPS: 683
>    Mipmapped                     FPS: 717
> Shading
>    GLSL per vertex lighting      FPS: 480
>    GLSL per pixel lighting       FPS: 524
> ===================================================
> Your glmark2 Score is 1628  ^_^
> ===================================================

You're yelling in thread about recent single drm fixes... and you
compare 2.6.35 with 2.6.38-rc5. What is possibility it's regression
introduced by one of that few commits?

Please report on bugzilla normally, perform bisecting, but do not
report such a things in unrelated places!

-- 
Rafał

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