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Date:	Mon, 18 Apr 2011 08:10:55 -0700
From:	Dave Hansen <dave@...ux.vnet.ibm.com>
To:	David Rientjes <rientjes@...gle.com>
Cc:	linux-mm@...ck.org, linux-kernel@...r.kernel.org,
	Johannes Weiner <hannes@...xchg.org>,
	Michal Nazarewicz <mina86@...a86.com>,
	Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [PATCH 1/2] break out page allocation warning code

On Sat, 2011-04-16 at 17:02 -0700, David Rientjes wrote:
> > +void warn_alloc_failed(gfp_t gfp_mask, int order, const char *fmt, ...)
> > +{
> > +	va_list args;
> > +	unsigned int filter = SHOW_MEM_FILTER_NODES;
> > +	const gfp_t wait = gfp_mask & __GFP_WAIT;
> > +
> 
> "wait" is unnecessary.  You didn't do "const gfp_t nowarn = gfp_mask & 
> __GFP_NOWARN;" for the same reason.

This line is just a copy from the __alloc_pages_slowpath() one.  I guess
we only use it once, so I've got no problem killing it.

> > +	if ((gfp_mask & __GFP_NOWARN) || !__ratelimit(&nopage_rs))
> > +		return;
> > +
> > +	/*
> > +	 * This documents exceptions given to allocations in certain
> > +	 * contexts that are allowed to allocate outside current's set
> > +	 * of allowed nodes.
> > +	 */
> > +	if (!(gfp_mask & __GFP_NOMEMALLOC))
> > +		if (test_thread_flag(TIF_MEMDIE) ||
> > +		    (current->flags & (PF_MEMALLOC | PF_EXITING)))
> > +			filter &= ~SHOW_MEM_FILTER_NODES;
> > +	if (in_interrupt() || !wait)
> > +		filter &= ~SHOW_MEM_FILTER_NODES;
> > +
> > +	if (fmt) {
> > +		printk(KERN_WARNING);
> > +		va_start(args, fmt);
> > +		vprintk(fmt, args);
> > +		va_end(args);
> > +	}
> > +
> > +	printk(KERN_WARNING "%s: page allocation failure: order:%d, mode:0x%x\n",
> > +			current->comm, order, gfp_mask);
> 
> pr_warning()?

OK, I'll change it back.

> current->comm should always be printed with get_task_comm() to avoid 
> racing with /proc/pid/comm.  Since this function can be called potentially 
> deep in the stack, you may need to serialize this with a 
> statically-allocated buffer.

This code was already in page_alloc.c.  I'm simply breaking it out here
trying to keep the changes down to what is needed minimally to move the
code.  Correcting this preexisting problem sounds like a great follow-on
patch.

-- Dave

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