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Message-ID: <20110510103628.GE2400@elte.hu>
Date:	Tue, 10 May 2011 12:36:28 +0200
From:	Ingo Molnar <mingo@...e.hu>
To:	Peter Zijlstra <a.p.zijlstra@...llo.nl>
Cc:	"Kaywinnit L. Frye" <kaywinnit.lee.frye.2497@...il.com>,
	linux-kernel@...r.kernel.org,
	Michal Nazarewicz <m.nazarewicz@...sung.com>,
	Greg Kroah-Hartman <gregkh@...e.de>,
	Evgeny Kuznetsov <EXT-Eugeny.Kuznetsov@...ia.com>
Subject: Re: [PATCH] wait: include linux/sched.h


* Peter Zijlstra <a.p.zijlstra@...llo.nl> wrote:

> On Fri, 2011-05-06 at 09:54 +0200, Ingo Molnar wrote:
> 
> > > diff --git a/include/linux/wait.h b/include/linux/wait.h
> > > index 3efc9f3..667a3d7 100644
> > > --- a/include/linux/wait.h
> > > +++ b/include/linux/wait.h
> > > @@ -22,6 +22,7 @@
> > >  #include <linux/list.h>
> > >  #include <linux/stddef.h>
> > >  #include <linux/spinlock.h>
> > > +#include <linux/sched.h>
> > >  #include <asm/system.h>
> > >  #include <asm/current.h>
> > 
> > I'm quite sure this will break the build all around the place, because sched.h 
> > itself uses wait.h primitives.
> 
> I'm very sure it will, people keep proposing this.
> 
> > To fix these super-headers like sched.h and to make wait.h self-sufficient the 
> > right and cleanest approach would be to split data types and primitive accessor 
> > functions from higher level helper methods (which inevitably mix different 
> > domains) and put them into two separate files.
> > 
> > We have a few such split files in the kernel tree, spinlock_types.h and 
> > spinlock_api.h, and this concept works reasonably well.
> > 
> > So here we'd need wait_types.h and wait_api.h and of course sched_types.h and 
> > sched_api.h.
> > 
> > For simplicity of migration wait_api.h could be wait.h itself and sched_api.h 
> > could be sched.h itself.
> 
> Argh, please don't. I've been arguing against that for a while now.

Yours is not a very well argued argument i have to say ;-)

> The right thing to do is to clean up sched.h and remove a lot of the 
> non-scheduler bits in there, like all the process and signal bits.

That, in fact, is the first half of what i suggested - obviously type splitting 
means first moving unrelated bits out of it.

Lets call it 'purifying' the header.

But, and i talk from first-hand experience here, even if we do that the core 
problem creating header spaghetti still remains, even if a header file is 
'pure': helper/utility inline functions using 'other' types which requires the 
inclusion of those other types - this quickly explodes.

Lets see an example, say we have two types and two headers:

header-A.h:

 type A
 method::A1
 method::A2

header-B.h:

 type B
 method::B1
 method::B2

And header-B also includes helper functions, which often have the form of:

 helper-method::B1()
 {
	type A = method::A1();
	type B;

	if (B.field)
		return A;

	return NULL;
 }

Then this 'imports' type A into type B's header file - although type B does not 
really relate to type A, only the helper method B1 has some (often superficial) 
connection to it.

And if we have a similar helper method in header-A, making use of header-B, we 
have inclusion circular dependency. These are typically worked around via ugly
#define()s. So we have tons of ugly defines and messy dependencyes.

So if we separate "types + type-specific methods" from "helper functions" 
(after all the cleanup you suggested as well, i.e. moving unrelated 
functionality out), we have improved the situation materially: both header-A.h 
and header-B.h become 'pure' and there's also header-B-helpers.h that can 
freely mix type-A and type-B methods.

Once that split is done other types can also thus include header-B.h without 
implicitly including header-A and all of its dependencies.

The end result is that we get a clean hiearchy of types.

Obviously sched.h would include a lot of basic types to begin with, because it 
is a fundamental 'container' type (struct task_struct) sitting at a top, 
highlevel node of the type hierarchy - so the initial step you suggest would 
indeed get us most of the benefits.

Thanks,

	Ingo
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