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Message-ID: <CA+55aFwzxiVMsd6RQ8X3WVWScFSWSoFfDEBEh3pEDhoPYbEcaA@mail.gmail.com>
Date: Sat, 23 Jul 2011 11:06:14 -0700
From: Linus Torvalds <torvalds@...ux-foundation.org>
To: Takashi Iwai <tiwai@...e.de>
Cc: Mark Brown <broonie@...nsource.wolfsonmicro.com>,
Liam Girdwood <lrg@...mlogic.co.uk>,
linux-kernel@...r.kernel.org
Subject: Re: [GIT PULL] sound updates for 3.1-rc1
On Sat, Jul 23, 2011 at 9:32 AM, Takashi Iwai <tiwai@...e.de> wrote:
>
> As you can see below, the diffstat shows awfully huge numbers. It's
> mainly the reworks of two HD-audio drivers after I finally had some
> spare time and a gut to face them. Most of LOCs there are due to code
> split, but also a significant amount of code reduction has been done,
> too. In addition, as usual, many ASoC fixes/updates have been applied
> in this cycle, too.
So wrt that whole HDA thing, can somebody explain what the difference
between a "patch" and a "quirk" is? It looks like the "quirks" are
smaller patches (they all seem to be about realtek, at least
currently).
And does it really make sense to use #include to get the *.c files?
Wouldn't it be much nicer to have a "realtek" subdirectory and link
those together.
I don't care deeply, but the whole HDA source organization is getting
pretty darn ugly, I have to say.
Linus
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