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Date:	Tue, 20 Sep 2011 10:45:32 +0200
From:	Michal Hocko <mhocko@...e.cz>
To:	Johannes Weiner <jweiner@...hat.com>
Cc:	Andrew Morton <akpm@...ux-foundation.org>,
	KAMEZAWA Hiroyuki <kamezawa.hiroyu@...fujitsu.com>,
	Daisuke Nishimura <nishimura@....nes.nec.co.jp>,
	Balbir Singh <bsingharora@...il.com>,
	Ying Han <yinghan@...gle.com>,
	Greg Thelen <gthelen@...gle.com>,
	Michel Lespinasse <walken@...gle.com>,
	Rik van Riel <riel@...hat.com>,
	Minchan Kim <minchan.kim@...il.com>,
	Christoph Hellwig <hch@...radead.org>, linux-mm@...ck.org,
	linux-kernel@...r.kernel.org
Subject: Re: [patch 04/11] mm: memcg: per-priority per-zone hierarchy scan
 generations

On Mon 12-09-11 12:57:21, Johannes Weiner wrote:
> Memory cgroup limit reclaim currently picks one memory cgroup out of
> the target hierarchy, remembers it as the last scanned child, and
> reclaims all zones in it with decreasing priority levels.
> 
> The new hierarchy reclaim code will pick memory cgroups from the same
> hierarchy concurrently from different zones and priority levels, it
> becomes necessary that hierarchy roots not only remember the last
> scanned child, but do so for each zone and priority level.
> 
> Furthermore, detecting full hierarchy round-trips reliably will become
> crucial, so instead of counting on one iterator site seeing a certain
> memory cgroup twice, use a generation counter that is increased every
> time the child with the highest ID has been visited.

In principle I think the patch is good. I have some concerns about
locking and I would really appreciate some more description (like you
provided in the other email in this thread).

> 
> Signed-off-by: Johannes Weiner <jweiner@...hat.com>
> ---
>  mm/memcontrol.c |   60 +++++++++++++++++++++++++++++++++++++++---------------
>  1 files changed, 43 insertions(+), 17 deletions(-)
> 
> diff --git a/mm/memcontrol.c b/mm/memcontrol.c
> index 912c7c7..f4b404e 100644
> --- a/mm/memcontrol.c
> +++ b/mm/memcontrol.c
> @@ -121,6 +121,11 @@ struct mem_cgroup_stat_cpu {
>  	unsigned long targets[MEM_CGROUP_NTARGETS];
>  };
>  
> +struct mem_cgroup_iter_state {
> +	int position;
> +	unsigned int generation;
> +};
> +
>  /*
>   * per-zone information in memory controller.
>   */
> @@ -131,6 +136,8 @@ struct mem_cgroup_per_zone {
>  	struct list_head	lists[NR_LRU_LISTS];
>  	unsigned long		count[NR_LRU_LISTS];
>  
> +	struct mem_cgroup_iter_state iter_state[DEF_PRIORITY + 1];
> +
>  	struct zone_reclaim_stat reclaim_stat;
>  	struct rb_node		tree_node;	/* RB tree node */
>  	unsigned long long	usage_in_excess;/* Set to the value by which */
[...]
> @@ -781,9 +783,15 @@ struct mem_cgroup *try_get_mem_cgroup_from_mm(struct mm_struct *mm)
>  	return memcg;
>  }
>  
> +struct mem_cgroup_iter {

Wouldn't be mem_cgroup_zone_iter_state a better name. It is true it is
rather long but I find mem_cgroup_iter very confusing because the actual
position is stored in the zone's state. The other thing is that it looks
like we have two iterators in mem_cgroup_iter function now but in fact
the iter parameter is just a state when we start iteration.

> +	struct zone *zone;
> +	int priority;
> +	unsigned int generation;
> +};
> +
>  static struct mem_cgroup *mem_cgroup_iter(struct mem_cgroup *root,
>  					  struct mem_cgroup *prev,
> -					  bool remember)
> +					  struct mem_cgroup_iter *iter)

I would rather see a different name for the last parameter
(iter_state?).

>  {
>  	struct mem_cgroup *mem = NULL;
>  	int id = 0;
> @@ -791,7 +799,7 @@ static struct mem_cgroup *mem_cgroup_iter(struct mem_cgroup *root,
>  	if (!root)
>  		root = root_mem_cgroup;
>  
> -	if (prev && !remember)
> +	if (prev && !iter)
>  		id = css_id(&prev->css);
>  
>  	if (prev && prev != root)
> @@ -804,10 +812,20 @@ static struct mem_cgroup *mem_cgroup_iter(struct mem_cgroup *root,
>  	}
>  
>  	while (!mem) {
> +		struct mem_cgroup_iter_state *uninitialized_var(is);
>  		struct cgroup_subsys_state *css;
>  
> -		if (remember)
> -			id = root->last_scanned_child;
> +		if (iter) {
> +			int nid = zone_to_nid(iter->zone);
> +			int zid = zone_idx(iter->zone);
> +			struct mem_cgroup_per_zone *mz;
> +
> +			mz = mem_cgroup_zoneinfo(root, nid, zid);
> +			is = &mz->iter_state[iter->priority];
> +			if (prev && iter->generation != is->generation)
> +				return NULL;
> +			id = is->position;

Do we need any kind of locking here (spin_lock(&is->lock))?
If two parallel reclaimers start on the same zone and priority they will
see the same position and so bang on the same cgroup.

> +		}
>  
>  		rcu_read_lock();
>  		css = css_get_next(&mem_cgroup_subsys, id + 1, &root->css, &id);
> @@ -818,8 +836,13 @@ static struct mem_cgroup *mem_cgroup_iter(struct mem_cgroup *root,
>  			id = 0;
>  		rcu_read_unlock();
>  
> -		if (remember)
> -			root->last_scanned_child = id;
> +		if (iter) {
> +			is->position = id;
> +			if (!css)
> +				is->generation++;
> +			else if (!prev && mem)
> +				iter->generation = is->generation;

unlock it here.

> +		}
>  
>  		if (prev && !css)
>  			return NULL;
[...]

-- 
Michal Hocko
SUSE Labs
SUSE LINUX s.r.o.
Lihovarska 1060/12
190 00 Praha 9    
Czech Republic
--
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