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Message-Id: <20120326125129.78975baf.akpm@linux-foundation.org>
Date: Mon, 26 Mar 2012 12:51:29 -0700
From: Andrew Morton <akpm@...ux-foundation.org>
To: Denys Vlasenko <vda.linux@...glemail.com>
Cc: linux-kernel@...r.kernel.org, Douglas W Jones <jones@...uiowa.edu>,
Michal Nazarewicz <mnazarewicz@...gle.com>
Subject: Re: [PATCH 1/1] vsprintf: optimize decimal conversion (again)
On Mon, 26 Mar 2012 20:51:24 +0200
Denys Vlasenko <vda.linux@...glemail.com> wrote:
> commit 01a2904d31d2373886f489429ec662c9be64a6ab
> Author: Denys Vlasenko <vda.linux@...glemail.com>
> Date: Mon Mar 26 20:40:53 2012 +0200
>
> vsprintf: optimize decimal conversion (again)
>
> Previous code was using optimizations which were developed
> to work well even on narrow-word CPUs (by today's standards).
> But Linux runs only on 32-bit and wider CPUs. We can use that.
>
> First: using 32x32->64 multiply and trivial 32-bit shift,
> we can correctly divide by 10 much larger numbers, and thus
> we can print groups of 9 digits instead of groups of 5 digits.
>
> Next: there are two algorithms to print larger numbers.
> One is generic: divide by 1000000000 and repeatedly print
> groups of (up to) 9 digits. It's conceptually simple,
> but requires an (unsigned long long) / 1000000000 division.
>
> Second algorithm splits 64-bit unsigned long long into 16-bit chunks,
> manipulates them cleverly and generates groups of 4 decimal digits.
> It so happens that it does NOT require long long division.
>
> If long is > 32 bits, division of 64-bit values is relatively easy,
> and we will use the first algorithm.
> If long long is > 64 bits (strange architecture with VERY large long long),
> second algorithm can't be used, and we again use the first one.
>
> Else (if long is 32 bits and long long is 64 bits) we use second one.
>
> And third: there is a simple optimization which takes fast path
> not only for zero as was done before, but for all one-digit numbers.
>
> In all tested cases new code is faster than old one, in many cases by 30%,
> in few cases by more than 50% (for example, on x86-32, conversion of 12345678).
> Code growth is ~0 in 32-bit case and ~130 bytes in 64-bit case.
>
This patch is so nutty that I like it.
> +#if BITS_PER_LONG != 32 || (~(0ULL)>>1) != ((1ULL<<63)-1)
What's this for?
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