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Message-ID: <502E8A2C.3060606@suse.cz>
Date: Fri, 17 Aug 2012 20:15:08 +0200
From: Jiri Slaby <jslaby@...e.cz>
To: Joe Perches <joe@...ches.com>
CC: davem@...emloft.net, jirislaby@...il.com,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH] ratelimit: check the condition in WARN_RATELIMIT first
On 08/17/2012 07:39 PM, Joe Perches wrote:
> On Fri, 2012-08-17 at 15:42 +0200, Jiri Slaby wrote:
>> Before calling __ratelimit in __WARN_RATELIMIT, check the condition
>> first. When this check was not there, we got constant income of:
>> tty_init_dev: 60 callbacks suppressed
>> tty_init_dev: 59 callbacks suppressed
> []
>> diff --git a/include/linux/ratelimit.h b/include/linux/ratelimit.h
> []
>> @@ -49,8 +49,9 @@ extern int ___ratelimit(struct ratelimit_state *rs, const char *func);
>> #define __WARN_RATELIMIT(condition, state, format...) \
>> ({ \
>> int rtn = 0; \
>> - if (unlikely(__ratelimit(state))) \
>> - rtn = WARN(condition, format); \
>> + int __rtcond = !!condition; \
>> + if (unlikely(__rtcond && __ratelimit(state))) \
>> + rtn = WARN(__rtcond, format); \
>> rtn; \
>> })
>>
>
> Hi Jiri.
>
> This seems fine to me but are there any conditions that
> are computationally expensive?
It's not about expensiveness of the computation. The complexity remained
the same except I moved the computation one layer up.
> ratelimit(state) isn't
> and this will now always do condition.
>
> (looks instead of speculates)
>
> There's 1 current use of WARN_RATELIMIT and there's
> a condition of 1 so there's no problem here.
There is going to be one more in monday's -next. I've just added one to
the TTY code. The thing is that when you call ratelimit(state) it will
emit how many times you have called that function like I described in
the changelog:
tty_init_dev: 60 callbacks suppressed
Even when the condition is always false. Hence I added the condition to
the if and lazy evaluation will take care and ratelimit() won't be
called at all...
> __WARN_RATELIMIT is pretty stupid.
> It's only called from WARN_RATELIMIT.
> I think it shouldn't exist at all.
>
> Maybe something like this?
Yup, something like that looks OK to me.
thanks,
--
js
suse labs
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