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Message-ID: <20120824204216.GH21325@google.com>
Date: Fri, 24 Aug 2012 13:42:16 -0700
From: Tejun Heo <tj@...nel.org>
To: Kent Overstreet <koverstreet@...gle.com>
Cc: linux-bcache@...r.kernel.org, linux-kernel@...r.kernel.org,
dm-devel@...hat.com, vgoyal@...hat.com, mpatocka@...hat.com,
bharrosh@...asas.com, Jens Axboe <axboe@...nel.dk>,
Alasdair Kergon <agk@...hat.com>, Sage Weil <sage@...tank.com>
Subject: Re: [PATCH v6 13/13] block: Only clone bio vecs that are in use
Hello, Kent.
On Fri, Aug 24, 2012 at 12:05:08AM -0700, Kent Overstreet wrote:
> > I'm pretty sure I sound like a broken record by now, but
> >
> > * How was this tested?
> >
> > * What are the implications and possible dangers?
>
> I've said all that on list, but I gather what you really wanted was to
> have it all in the patch description. Will do.
Yeap.
> > > @@ -463,10 +468,10 @@ void __bio_clone(struct bio *bio, struct bio *bio_src)
> > > bio->bi_sector = bio_src->bi_sector;
> > > bio->bi_bdev = bio_src->bi_bdev;
> > > bio->bi_flags |= 1 << BIO_CLONED;
> > > + bio->bi_flags &= ~(1 << BIO_SEG_VALID);
> >
> > For the n'th time, explain please.
>
> Argh, I could've sworn I dropped that part.
Can we drop it tho? If we're changing bvecs, we probably should be
clearing SEG_VALID on both bios.
> commit 0edda563aef9432b45f0c6a50f52590b92594560
> Author: Kent Overstreet <koverstreet@...gle.com>
> Date: Thu Aug 23 23:26:38 2012 -0700
>
> block: Only clone bio vecs that are in use
>
> bcache creates large bios internally, and then splits them according to
> the device requirements before it sends them down. If a lower level
> device tries to clone the bio, and the original bio had more than
> BIO_MAX_PAGES, the clone will fail unecessarily.
>
> We can fix this by only cloning the bio vecs that are actually in use -
> as for as the block layer is concerned the new bio is still equivalent
> to the old bio.
>
> This code should in general be safe as long as all the block layer code
> uses bi_idx, bi_vcnt consistently; since bios are cloned by code that
> doesn't own the original bio there's little room for issues caused by
> code playing games with the original bio's bi_io_vec. One perhaps
> imagine code depending the clone and original bio's io vecs lining up a
> certain way, but auditing and testing haven't turned up anything.
>
> Testing: This code has been in the bcache tree for quite awhile, and has
> been tested with various md layers and dm targets (including strange
> things like multipath).
Yeap, looks much better to me.
Thanks.
--
tejun
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