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Message-ID: <20121029154104.GA18542@Krystal>
Date: Mon, 29 Oct 2012 11:41:04 -0400
From: Mathieu Desnoyers <mathieu.desnoyers@...icios.com>
To: "J. Bruce Fields" <bfields@...ldses.org>
Cc: Linus Torvalds <torvalds@...ux-foundation.org>,
Sasha Levin <levinsasha928@...il.com>, tj@...nel.org,
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Subject: Re: [PATCH v7 09/16] SUNRPC/cache: use new hashtable implementation
* J. Bruce Fields (bfields@...ldses.org) wrote:
> On Mon, Oct 29, 2012 at 11:13:43AM -0400, Mathieu Desnoyers wrote:
> > * Linus Torvalds (torvalds@...ux-foundation.org) wrote:
> > > On Mon, Oct 29, 2012 at 5:42 AM, Mathieu Desnoyers
> > > <mathieu.desnoyers@...icios.com> wrote:
> > > >
> > > > So defining e.g.:
> > > >
> > > > #include <linux/log2.h>
> > > >
> > > > #define DFR_HASH_BITS (PAGE_SHIFT - ilog2(BITS_PER_LONG))
> > > >
> > > > would keep the intended behavior in all cases: use one page for the hash
> > > > array.
> > >
> > > Well, since that wasn't true before either because of the long-time
> > > bug you point out, clearly the page size isn't all that important. I
> > > think it's more important to have small and simple code, and "9" is
> > > certainly that, compared to playing ilog2 games with not-so-obvious
> > > things.
> > >
> > > Because there's no reason to believe that '9' is in any way a worse
> > > random number than something page-shift-related, is there? And getting
> > > away from *previous* overly-complicated size calculations that had
> > > been broken because they were too complicated and random, sounds like
> > > a good idea.
> >
> > Good point. I agree that unless we really care about the precise number
> > of TLB entries and cache lines used by this hash table, we might want to
> > stay away from page-size and pointer-size based calculation.
> >
> > It might not hurt to explain this in the patch changelog though.
>
> I'd also be happy to take that as a separate patch now.
FYIW: I've made a nice boo-boo above. It should have been:
#define DFR_HASH_BITS (PAGE_SHIFT - ilog2(sizeof(struct hlist_head)))
Because we happen to have a memory indexed in bytes, not in bits. I
guess this goes a long way proving Linus' point about virtues of trivial
code. ;-)
Thanks,
Mathieu
--
Mathieu Desnoyers
Operating System Efficiency R&D Consultant
EfficiOS Inc.
http://www.efficios.com
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