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Date:	Thu, 13 Dec 2012 21:05:35 +0800
From:	Jiang Liu <liuj97@...il.com>
To:	"Rafael J. Wysocki" <rjw@...k.pl>
CC:	Bjorn Helgaas <bhelgaas@...gle.com>,
	LKML <linux-kernel@...r.kernel.org>,
	ACPI Devel Maling List <linux-acpi@...r.kernel.org>,
	linux-pci@...r.kernel.org, Yinghai Lu <yinghai@...nel.org>,
	Toshi Kani <toshi.kani@...com>,
	Myron Stowe <myron.stowe@...hat.com>
Subject: Re: [PATCH 1/6] ACPI: Separate adding ACPI device objects from probing
 ACPI drivers

On 12/13/2012 06:32 AM, Rafael J. Wysocki wrote:
> On Thursday, December 13, 2012 12:38:01 AM Jiang Liu wrote:
>> On 12/10/2012 07:00 AM, Rafael J. Wysocki wrote:
>>> From: Rafael J. Wysocki <rafael.j.wysocki@...el.com>
>>>
>>> Currently, as soon as an ACPI device node object (struct acpi_device)
>> snip
>>   
>>> @@ -1600,48 +1608,77 @@ static acpi_status acpi_bus_check_add(ac
>>>  	 * We may already have an acpi_device from a previous enumeration.  If
>>>  	 * so, we needn't add it again, but we may still have to start it.
>>>  	 */
>>> -	device = NULL;
>>>  	acpi_bus_get_device(handle, &device);
>>>  	if (ops->acpi_op_add && !device) {
>>> -		acpi_add_single_object(&device, handle, type, sta, ops);
>>> -		/* Is the device a known good platform device? */
>>> -		if (device
>>> -		    && !acpi_match_device_ids(device, acpi_platform_device_ids))
>>> -			acpi_create_platform_device(device);
>>> -	}
>>> +		struct acpi_bus_ops add_ops = *ops;
>>>  
>>> -	if (!device)
>>> -		return AE_CTRL_DEPTH;
>>> -
>>> -	if (ops->acpi_op_start && !(ops->acpi_op_add)) {
>>> -		status = acpi_start_single_object(device);
>>> -		if (ACPI_FAILURE(status))
>>> +		add_ops.acpi_op_match = 0;
>>> +		acpi_add_single_object(&device, handle, type, sta, &add_ops);
>>> +		if (!device)
>>>  			return AE_CTRL_DEPTH;
>>> +
>>> +		device->bus_ops.acpi_op_match = 1;
>>>  	}
>>>  
>>>  	if (!*return_value)
>>>  		*return_value = device;
>>> +
>>>  	return AE_OK;
>>>  }
>>>  
>>> +static acpi_status acpi_bus_probe_start(acpi_handle handle, u32 lvl,
>>> +					void *context, void **not_used)
>>> +{
>>> +	struct acpi_bus_ops *ops = context;
>>> +	struct acpi_device *device;
>>> +	acpi_status status = AE_OK;
>>> +
>>> +	if (acpi_bus_get_device(handle, &device))
>>> +		return AE_CTRL_DEPTH;
>>> +
>>> +	if (ops->acpi_op_add) {
>>> +		if (!acpi_match_device_ids(device, acpi_platform_device_ids)) {
>>> +			/* This is a known good platform device. */
>>> +			acpi_create_platform_device(device);
>>> +		} else {
>>> +			int ret = device_attach(&device->dev);
>>> +			acpi_hot_add_bind(device);
>>> +			if (ret)
>>> +				status = AE_CTRL_DEPTH;
>>> +		}
>>> +	} else if (ops->acpi_op_start) {
>>> +		if (ACPI_FAILURE(acpi_start_single_object(device)))
>>> +			status = AE_CTRL_DEPTH;
>>> +	}
>>> +	return status;
>>> +}
>>> +
>>>  static int acpi_bus_scan(acpi_handle handle, struct acpi_bus_ops *ops,
>>>  			 struct acpi_device **child)
>>>  {
>>> -	acpi_status status;
>>>  	void *device = NULL;
>>> +	acpi_status status;
>>> +	int ret = 0;
>>>  
>>>  	status = acpi_bus_check_add(handle, 0, ops, &device);
>>> -	if (ACPI_SUCCESS(status))
>>> +	if (ACPI_FAILURE(status)) {
>>> +		ret = -ENODEV;
>>> +		goto out;
>>> +	}
>>> +
>>> +	acpi_walk_namespace(ACPI_TYPE_ANY, handle, ACPI_UINT32_MAX,
>>> +			    acpi_bus_check_add, NULL, ops, &device);
>>> +	if (device)
>>>  		acpi_walk_namespace(ACPI_TYPE_ANY, handle, ACPI_UINT32_MAX,
>>> -				    acpi_bus_check_add, NULL, ops, &device);
>>> +				    acpi_bus_probe_start, NULL, ops, NULL);
>> Hi Rafael,
>> 	Should we call acpi_bus_probe_start for the top device corresponding to 
>> "handle" too here?
> 
> Do you mean separately?  I don't think so.  It will be covered by the namespace
> walking, won't it?
Hi Rafael,
	According to test results from Yijing, we do need to call acpi_bus_probe_start
for the top device corresponding to "handle".
	Comments for acpi_walk_namespace says:
/*******************************************************************************
 *
 * FUNCTION:    acpi_walk_namespace
 *
 * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
 *              starting (and ending) at the object specified by start_handle.
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 *              The callback function is called whenever an object that matches
 *              the type parameter is found. If the callback function returns
 *              a non-zero value, the search is terminated immediately and this
 *              value is returned to the caller.
 *
 *              The point of this procedure is to provide a generic namespace
 *              a non-zero value, the search is terminated immediately and this
 *              value is returned to the caller.
 *
 *              The point of this procedure is to provide a generic namespace
 *              walk routine that can be called from multiple places to
 *              provide multiple services; the callback function(s) can be
 *              tailored to each task, whether it is a print function,
 *              a compare function, etc.
 *
 ******************************************************************************/

But acpi_ns_walk_namespace() doesn't really call the pre_order_visit and post_order_visit
for the start_handle. That means acpi_walk_namespace won't call the callback for the top
handle.
acpi_ns_walk_namespace(acpi_object_type type,
                       acpi_handle start_node,
                       u32 max_depth,
                       u32 flags,
                       acpi_walk_callback pre_order_visit,
                       acpi_walk_callback post_order_visit,
                       void *context, void **return_value)
{
.........................................
        parent_node = start_node;
        child_node = acpi_ns_get_next_node(parent_node, NULL);
        child_type = ACPI_TYPE_ANY;
        level = 1;

        /*
         * Traverse the tree of nodes until we bubble back up to where we
         * started. When Level is zero, the loop is done because we have
         * bubbled up to (and passed) the original parent handle (start_entry)
         */
        while (level > 0 && child_node) {
 ...........................................
}

> 
> Rafael
> 
> 

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