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Message-ID: <20130209035431.GA28448@dcvr.yhbt.net>
Date: Sat, 9 Feb 2013 03:54:31 +0000
From: Eric Wong <normalperson@...t.net>
To: Martin Sustrik <sustrik@...bpm.com>
Cc: Andrew Morton <akpm@...ux-foundation.org>,
Alexander Viro <viro@...iv.linux.org.uk>,
Sha Zhengju <handai.szj@...bao.com>,
linux-fsdevel@...r.kernel.org, linux-kernel@...r.kernel.org,
netdev@...r.kernel.org
Subject: Re: [PATCH 1/1] eventfd: implementation of EFD_MASK flag
Martin Sustrik <sustrik@...bpm.com> wrote:
> On 08/02/13 23:21, Eric Wong wrote:
> >Martin Sustrik<sustrik@...bpm.com> wrote:
> >>To address the question, I've written down detailed description of
> >>the challenges of the network protocol development in user space and
> >>how the proposed feature addresses the problems.
> >>
> >>It can be found here: http://www.250bpm.com/blog:16
> >
> >Using one eventfd per userspace socket still seems a bit wasteful.
>
> Wasteful in what sense? Occupying a slot in file descriptor table?
> That's the price for having the socket uniquely identified by the
> fd.
Yes. I realize eventfd is small, but I don't think eventfd is needed
at all, here. Just one pipe.
> >Couldn't you use a single pipe for all sockets and write the efd_mask to
> >the pipe for each socket?
> >
> >A read from the pipe would behave like epoll_wait.
> >
> >You might need to use one-shot semantics; but that's probably
> >the easiest thing in multithreaded apps anyways.
>
> Having multiple sockets represented by a single eventfd. how would
> you distinguish where did individual events came from?
>
> struct pollfd pfd;
> ...
> poll (pfd, 1, -1);
> if (pfd.revents & POLLIN) /* Incoming data on which socket? */
> ...
No eventfd, you write just write struct to the pipe, and consume the
struct to a fixed size buffer:
/* trigger readiness notification for sock,
* this probably needs a lock around it
*/
void sock_trigger(struct my_sock *sock, int events)
{
struct efd_mask mask;
/* check if the triggeered event is something sock wants: */
events &= sock->watched_events;
if (!events)
return;
mask.events = events;
mask.ptr = sock;
/*
* preventing sock from being in the pipe multiple times
* is probably required (or just a good idea). Which is
* why I mentioned oneshot semantics are probably required.
*/
if (oneshot)
sock->watched_events = 0;
/*
* This is analogous to:
* list_add_tail(&epi->rdllink, &ep->rdllist);
* in fs/eventpoll.c
*
* This may block, but that's why consumer_loop runs in different
* threads. Or run some iteration of consumer_loop here if
* it blocks (beware of stack depth from recursion, though)
*/
write(pipe_wr, &mask, sizeof(mask));
}
/* in another thread (or several threads) */
void consumer_loop(int pipe_rd)
{
struct efd_mask mask;
struct my_sock *sock;
for (;;) {
/*
* analogous to:
* epoll_wait(.., maxevents=1, ...);
*
* You can read several masks at once if have one thread,
* but I usually use maxevents=1 (+several threads) to
* distribute traffic between threads
*/
read(pipe_rd, &mask, sizeof(mask));
sock = mask.ptr;
if (mask.events & POLLIN)
sock_read(sock);
else if (mask.events & POLLOUT)
sock_write(sock);
...
/* analogous to epoll_ctl() */
if (sock->write_buffered)
sock->watched_events |= POLLOUT;
if (sock->wants_more_data)
sock->watched_events |= POLLIN;
/* onto the next ready event */
}
}
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