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Message-ID: <CAKohpomMSPGtaTM8+F2+pz=JuWbHZ=+Vu1cdRML1LphuQYfCnA@mail.gmail.com>
Date: Wed, 22 May 2013 14:53:07 +0530
From: Viresh Kumar <viresh.kumar@...aro.org>
To: Peter Zijlstra <peterz@...radead.org>
Cc: Thomas Gleixner <tglx@...utronix.de>,
Steven Rostedt <rostedt@...dmis.org>, pjt@...gle.com,
paul.mckenney@...aro.org, tj@...nel.org, mingo@...hat.com,
Arvind.Chauhan@....com, linaro-dev@...ts.linaro.org,
patches@...aro.org, pdsw-power-team@....com,
linux-kernel@...r.kernel.org, linux-rt-users@...r.kernel.org,
john stultz <johnstul@...ibm.com>
Subject: Re: [PATCH V2 Resend 4/4] timer: Migrate running timer
On 22 May 2013 14:36, Peter Zijlstra <peterz@...radead.org> wrote:
> On Wed, May 22, 2013 at 02:04:16PM +0530, Viresh Kumar wrote:
>
>> So, this is the clean draft for the idea I had.. (Naming is poor for
>> now):
>>
>> diff --git a/include/linux/timer.h b/include/linux/timer.h
>> index 8c5a197..ad00ebe 100644
>> --- a/include/linux/timer.h
>> +++ b/include/linux/timer.h
>> @@ -20,6 +20,7 @@ struct timer_list {
>>
>> void (*function)(unsigned long);
>> unsigned long data;
>> + int wait_for_migration_to_complete;
>
> If you play games with the alignment constraints of struct tvec_base you
> can get extra low bits to play with for TIMER_FLAG_MASK. See struct
> pool_workqueue for similar games.
>
> That would avoid the struct bloat and I suppose make tglx happy :-)
Sure, once the initial draft is approved we can get it optimized to the
best of our capabilities. :)
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