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Message-ID: <alpine.LNX.2.00.1306261148580.3538@pobox.suse.cz>
Date: Wed, 26 Jun 2013 11:49:40 +0200 (CEST)
From: Jiri Kosina <jkosina@...e.cz>
To: David Herrmann <dh.herrmann@...il.com>,
Dmitry Torokhov <dmitry.torokhov@...il.com>
Cc: linux-input@...r.kernel.org,
Todd Showalter <todd@...ctronjump.com>,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 1/2] input: document gamepad API and add extra
keycodes
On Wed, 19 Jun 2013, Jiri Kosina wrote:
> On Sat, 15 Jun 2013, David Herrmann wrote:
>
> > Until today all gamepad input drivers report their data differently. It is
> > nearly impossible to write applications for more than one device in a
> > generic way. Therefore, this patch introduces a uniform gamepad API which
> > will be used for all new drivers.
> >
> > Instead of mapping buttons by their labels, we now map them by position.
> > This allows applications to work with any gamepad regardless of the labels
> > on the buttons. Furthermore, we standardize the ABS_* codes for analog
> > triggers and sticks.
> >
> > For D-Pads the long overdue BTN_DPAD_* codes are introduced. They should
> > be fairly obvious how to use. To avoid confusion, the action buttons now
> > have BTN_EAST/SOUTH/WEST/NORTH aliases.
> >
> > Reported-by: Todd Showalter <todd@...ctronjump.com>
> > Signed-off-by: David Herrmann <dh.herrmann@...il.com>
>
> I definitely need to have Dmitry's Ack for this. If he's OK with 1/2, I am
> fine with 2/2 patch for wiimote and will happily take it through my tree.
Dmitry, please?
I'd like to avoid missing next merge window if you're ok with this.
Thanks again,
--
Jiri Kosina
SUSE Labs
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