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Message-ID: <523F5AB6.8070107@web.de>
Date: Sun, 22 Sep 2013 23:01:42 +0200
From: Jörg-Volker Peetz <jvpeetz@....de>
To: Theodore Ts'o <tytso@....edu>,
Jörn Engel <joern@...fs.org>,
John Stultz <john.stultz@...aro.org>,
Stephan Mueller <smueller@...onox.de>,
LKML <linux-kernel@...r.kernel.org>, dave.taht@...ferbloat.net,
Frederic Weisbecker <fweisbec@...il.com>,
Thomas Gleixner <tglx@...utronix.de>
Subject: Re: [PATCH,RFC] random: make fast_mix() honor its name
Hi Theodore,
Theodore Ts'o wrote, on 09/22/2013 05:05:
> The following fast_mix function, with the loop unrolling, is about 70%
> slower than your proposed version, but it's still four times faster
> than the original byte-based fast_mix function. This is what I'm
> considering using as a compromise.
>
> Any comments or objections?
>
> - Ted
>
> static void fast_mix(struct fast_pool *f, __u32 input[4])
> {
> __u32 w;
> int i;
> unsigned input_rotate = f->rotate;
>
> #if 0
> for (i = 0; i < 4; i++) {
> w = rol32(input[i], input_rotate) ^ f->pool[i] ^
> f->pool[(i + 3) & 3];
> f->pool[i] = (w >> 3) ^ twist_table[w & 7];
> input_rotate = (input_rotate + (i ? 7 : 14)) & 31;
> }
> #else /* loop unrolled for speed */
> w = rol32(input[0], input_rotate) ^ f->pool[0] ^ f->pool[3];
> f->pool[0] = (w >> 3) ^ twist_table[w & 7];
> input_rotate = (input_rotate + 14) & 31;
> w = rol32(input[1], input_rotate) ^ f->pool[1] ^ f->pool[0];
> f->pool[1] = (w >> 3) ^ twist_table[w & 7];
> input_rotate = (input_rotate + 7) & 31;
> w = rol32(input[2], input_rotate) ^ f->pool[2] ^ f->pool[1];
> f->pool[2] = (w >> 3) ^ twist_table[w & 7];
> input_rotate = (input_rotate + 7) & 31;
> w = rol32(input[3], input_rotate) ^ f->pool[3] ^ f->pool[2];
> f->pool[3] = (w >> 3) ^ twist_table[w & 7];
> input_rotate = (input_rotate + 7) & 31;
> #endif
> f->count += 16;
> f->rotate = input_rotate;
> }
>
just out of interest I would like to ask why this mixing function has to be that
complicated. For example, even if the input is always 0 and the pool is seeded
with pool[0] = 1 (as in your test program) this algorithm generates some
(predictable) pseudo-random numbers in the pool. Is this necessary?
To just mix in some random input filling the whole pool (seeded again with
pool[0] = 1) something as "simple" as
f->pool[0] = rol32(input[0], f->pool[2] & 31) ^ f->pool[1];
f->pool[1] = rol32(input[1], f->pool[3] & 31) ^ f->pool[2];
f->pool[2] = rol32(input[2], f->pool[0] & 31) ^ f->pool[3];
f->pool[3] = rol32(input[3], f->pool[1] & 31) ^ f->pool[0];
would suffice, although I didn't do any statistical tests.
Best regards,
Jörg-Volker.
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