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Message-ID: <20131022210232.GB2884@redhat.com>
Date: Tue, 22 Oct 2013 17:02:32 -0400
From: Vivek Goyal <vgoyal@...hat.com>
To: Hong Zhiguo <honkiko@...il.com>
Cc: tj@...nel.org, cgroups@...r.kernel.org, axboe@...nel.dk,
linux-kernel@...r.kernel.org, Hong Zhiguo <zhiguohong@...cent.com>
Subject: Re: [PATCH v4 2/2] blk-throttle: trim tokens generated for an idle
tree
On Sun, Oct 20, 2013 at 08:11:12PM +0800, Hong Zhiguo wrote:
> From: Hong Zhiguo <zhiguohong@...cent.com>
>
> Why
> ====
> Pointed out by Vivek: Tokens generated during idle period should
> be trimmed. Otherwise a huge bio may be permited immediately.
> Overlimit behaviour may be observed during short I/O throughput
> test.
>
> Vivek also pointed out: We should not over-trim for hierarchical
> groups. Suppose a subtree of groups are idle when a big bio comes.
> The token of the child group is trimmed and not enough. So the bio is
> queued on the child group. After some jiffies the child group reserved
> enough tokens and the bio climbs up. If we trim the parent group at
> this time again, this bio will wait too much time than expected.
>
> Analysis
> ========
> When the bio is queued on child group, all it's ancestor groups
> becomes non-idle. They should start to reserve tokens for that
> bio from this moment. And their reserved tokens before should be
> trimmed at this moment.
>
> How
> ====
> service_queue now has a new member nr_queued_tree[2], to represent
> the the number of bios waiting on the subtree rooted by this sq.
>
> When a bio is queued on the hierarchy first time, nr_queued_tree
> of all ancestors and the child group itself are increased. When a
> bio climbs up, nr_queued_tree of the child group is decreased.
>
> When nr_queued_tree turns from zero to one, the tokens reserved
> before are trimmed. And after this switch, this group will never
> be trimmed to reserve tokens for the bio waiting on it's descendant
> group.
>
Hi Hong,
This approach looks good in general. Only downside I can think of
updation of nr_requests throughout the hierarchy. So deeper the
hierarchy, higher the overhead.
I am not sure if that's a concern or not. I will have a closer look
a the patches tomorrow and do some testing too.
Thanks
Vivek
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