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Message-ID: <20131106201620.GN28156@beef>
Date: Wed, 6 Nov 2013 15:16:20 -0500
From: Matt Porter <matt.porter@...aro.org>
To: Pantelis Antoniou <panto@...oniou-consulting.com>
Cc: Rob Herring <robherring2@...il.com>,
Grant Likely <grant.likely@...retlab.ca>,
Stephen Warren <swarren@...dotorg.org>,
Koen Kooi <koen@...inion.thruhere.net>,
Alison Chaiken <Alison_Chaiken@...tor.com>,
Dinh Nguyen <dinh.linux@...il.com>,
Jan Lubbe <jluebbe@...net.de>,
Alexander Sverdlin <alexander.sverdlin@....com>,
Michael Stickel <ms@...able.de>,
Guenter Roeck <linux@...ck-us.net>,
Dirk Behme <dirk.behme@...il.com>,
Alan Tull <delicious.quinoa@...il.com>,
Sascha Hauer <s.hauer@...gutronix.de>,
Michael Bohan <mbohan@...eaurora.org>,
Ionut Nicu <ioan.nicu.ext@....com>,
Michal Simek <monstr@...str.eu>,
Matt Ranostay <mranostay@...il.com>,
"devicetree@...r.kernel.org" <devicetree@...r.kernel.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 3/3] DT: proc: Add runtime overlay interface in /proc
On Wed, Nov 06, 2013 at 09:24:12PM +0200, Pantelis Antoniou wrote:
> Hi Rob,
>
> On Nov 6, 2013, at 9:10 PM, Rob Herring wrote:
>
> > On Tue, Nov 5, 2013 at 12:41 PM, Pantelis Antoniou
> > <panto@...oniou-consulting.com> wrote:
> >> Add a runtime interface to /proc to enable generic device tree overlay
> >> usage.
> >>
> >> Two new /proc files are added:
> >>
> >> /proc/device-tree-overlay & /proc/device-tree-overlay-status
> >
> > I think we really want all this to live under sysfs. Grant did patches
> > to move /proc/device-tree to /sys, but it never went upstream:
> >
> > v2: https://lkml.org/lkml/2013/3/21/215
> > v1: https://lkml.org/lkml/2013/3/20/311
> >
>
> Yes, I'm aware; the location of this control interface in /proc is
> unusual, but had to go somewhere. It should be easy enough to move it to
> /sys.
>
> >> /proc/device-tree-overlay accepts a stream of a device tree objects and
> >> applies it to the running kernel's device tree.
> >>
> >> $ cat ~/BB-UART2-00A0.dtbo >device-tree-overlay
> >> overlay_proc_release: Applied #2 overlay segments @0
> >>
> >> /proc/device-tree-overlay-status displays the the overlays added using
> >> the /proc interface
> >>
> >> $ cat device-tree-overlay-status
> >> 0: 861 bytes BB-UART2:00A0
> >
> > Is the size useful information?
> >
>
> If the overlay doesn't contain part-number/version properties there is nothing
> to differentiate each one loaded. No file information, it is just a byte stream
> interface.
>
> >>
> >> The format of the status line is
> >> <ID>: <SIZE> bytes <part-number>:<version>
> >>
> >> <ID> is the id of the overlay
> >> <SIZE> is the size of the overlay in bytes
> >> <part-number>, <version> are (optional) root level properties of the DTBO
> >>
> >> You can remove an overlay by echoing the <ID> number of the overlay
> >> precedded with a '-'
> >>
> >> So
> >> $ echo "-0" >device-tree-overlay-status
> >>
> >> Removes the overlay.
> >
> > This interface seems racy. Could the id change on you between reading
> > the status and echoing to remove the overlay?
> >
> > I would rather see a file created for each overlay and simply echo 0
> > or "remove" to remove the overlay. Or possibly it needs to be a
> > directory per overlay with several files for info and control. This
> > would be more inline with typical sysfs design.
> >
>
> It was suggested to use a configfs interface. IIRC configfs can do what you
> propose.
>
> Something like
>
> /config/dto/add <- load by cat overlay.dtbo >/config/dto/load
In a configfs it makes more sense to mkdir. FWIW, USB gadget configfs
is a good example of this.
mkdir /config/dto/0
which would cause the kernel to create the attribute under that
directory:
/config/dto/0/load
Which you use to load as noted above.
Only problem is that configfs doesn't support binary attributes like
sysfs. If it is a agreed that overlays are configuration then that would
be a strong argument to bring over the binary attribute feature.
> /config/dto/0/remove <- unload by echo 1 >/config/dto/0/remove
rmdir /config/dto/0
> /config/dto/0/${prop} <- root level properties that are ignore by the overlay
> mechanism
-Matt
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