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Message-ID: <alpine.LNX.2.00.1311171746160.15789@eggly.anvils>
Date: Sun, 17 Nov 2013 18:17:17 -0800 (PST)
From: Hugh Dickins <hughd@...gle.com>
To: Tejun Heo <tj@...nel.org>
cc: Shawn Bohrer <shawn.bohrer@...il.com>,
Michal Hocko <mhocko@...e.cz>, Li Zefan <lizefan@...wei.com>,
cgroups@...r.kernel.org, linux-kernel@...r.kernel.org,
Hugh Dickins <hughd@...gle.com>,
Johannes Weiner <hannes@...xchg.org>,
Markus Blank-Burian <burian@...nster.de>
Subject: Re: 3.10.16 cgroup_mutex deadlock
On Fri, 15 Nov 2013, Tejun Heo wrote:
> Hello,
>
> Shawn, Hugh, can you please verify whether the attached patch makes
> the deadlock go away?
Thanks a lot, Tejun: report below.
>
> Thanks.
>
> diff --git a/kernel/cgroup.c b/kernel/cgroup.c
> index e0839bc..dc9dc06 100644
> --- a/kernel/cgroup.c
> +++ b/kernel/cgroup.c
> @@ -90,6 +90,14 @@ static DEFINE_MUTEX(cgroup_mutex);
> static DEFINE_MUTEX(cgroup_root_mutex);
>
> /*
> + * cgroup destruction makes heavy use of work items and there can be a lot
> + * of concurrent destructions. Use a separate workqueue so that cgroup
> + * destruction work items don't end up filling up max_active of system_wq
> + * which may lead to deadlock.
> + */
> +static struct workqueue_struct *cgroup_destroy_wq;
> +
> +/*
> * Generate an array of cgroup subsystem pointers. At boot time, this is
> * populated with the built in subsystems, and modular subsystems are
> * registered after that. The mutable section of this array is protected by
> @@ -871,7 +879,7 @@ static void cgroup_free_rcu(struct rcu_head *head)
> struct cgroup *cgrp = container_of(head, struct cgroup, rcu_head);
>
> INIT_WORK(&cgrp->destroy_work, cgroup_free_fn);
> - schedule_work(&cgrp->destroy_work);
> + queue_work(cgroup_destroy_wq, &cgrp->destroy_work);
> }
>
> static void cgroup_diput(struct dentry *dentry, struct inode *inode)
> @@ -4254,7 +4262,7 @@ static void css_free_rcu_fn(struct rcu_head *rcu_head)
> * css_put(). dput() requires process context which we don't have.
> */
> INIT_WORK(&css->destroy_work, css_free_work_fn);
> - schedule_work(&css->destroy_work);
> + queue_work(cgroup_destroy_wq, &css->destroy_work);
> }
>
> static void css_release(struct percpu_ref *ref)
> @@ -4544,7 +4552,7 @@ static void css_killed_ref_fn(struct percpu_ref *ref)
> container_of(ref, struct cgroup_subsys_state, refcnt);
>
> INIT_WORK(&css->destroy_work, css_killed_work_fn);
> - schedule_work(&css->destroy_work);
> + queue_work(cgroup_destroy_wq, &css->destroy_work);
> }
>
> /**
> @@ -5025,6 +5033,17 @@ int __init cgroup_init(void)
> if (err)
> return err;
>
> + /*
> + * There isn't much point in executing destruction path in
> + * parallel. Good chunk is serialized with cgroup_mutex anyway.
> + * Use 1 for @max_active.
> + */
> + cgroup_destroy_wq = alloc_workqueue("cgroup_destroy", 0, 1);
> + if (!cgroup_destroy_wq) {
> + err = -ENOMEM;
> + goto out;
> + }
> +
> for_each_builtin_subsys(ss, i) {
> if (!ss->early_init)
> cgroup_init_subsys(ss);
> @@ -5062,9 +5081,11 @@ int __init cgroup_init(void)
> proc_create("cgroups", 0, NULL, &proc_cgroupstats_operations);
>
> out:
> - if (err)
> + if (err) {
> + if (cgroup_destroy_wq)
> + destroy_workqueue(cgroup_destroy_wq);
> bdi_destroy(&cgroup_backing_dev_info);
> -
> + }
> return err;
> }
>
Sorry for the delay: I was on the point of reporting success last
night, when I tried a debug kernel: and that didn't work so well
(got spinlock bad magic report in pwd_adjust_max_active(), and
tests wouldn't run at all).
Even the non-early cgroup_init() is called well before the
early_initcall init_workqueues(): though only the debug (lockdep
and spinlock debug) kernel appeared to have a problem with that.
Here's the patch I ended up with successfully on a 3.11.7-based
kernel (though below I've rediffed it against 3.11.8): the
schedule_work->queue_work hunks are slightly different on 3.11
than in your patch against current, and I did alloc_workqueue()
from a separate core_initcall.
The interval between cgroup_init and that is a bit of a worry;
but we don't seem to have suffered from the interval between
cgroup_init and init_workqueues before (when system_wq is NULL)
- though you may have more courage than I to reorder them!
Initially I backed out my system_highpri_wq workaround, and
verified that it was still easy to reproduce the problem with
one of our cgroup stresstests. Yes it was, then your modified
patch below convincingly fixed it.
I ran with Johannes's patch adding extra mem_cgroup_reparent_charges:
as I'd expected, that didn't solve this issue (though it's worth
our keeping it in to rule out another source of problems). And I
checked back on dumps of failures: they indeed show the tell-tale
256 kworkers doing cgroup_offline_fn, just as you predicted.
Thanks!
Hugh
---
kernel/cgroup.c | 30 +++++++++++++++++++++++++++---
1 file changed, 27 insertions(+), 3 deletions(-)
--- 3.11.8/kernel/cgroup.c 2013-11-17 17:40:54.200640692 -0800
+++ linux/kernel/cgroup.c 2013-11-17 17:43:10.876643941 -0800
@@ -89,6 +89,14 @@ static DEFINE_MUTEX(cgroup_mutex);
static DEFINE_MUTEX(cgroup_root_mutex);
/*
+ * cgroup destruction makes heavy use of work items and there can be a lot
+ * of concurrent destructions. Use a separate workqueue so that cgroup
+ * destruction work items don't end up filling up max_active of system_wq
+ * which may lead to deadlock.
+ */
+static struct workqueue_struct *cgroup_destroy_wq;
+
+/*
* Generate an array of cgroup subsystem pointers. At boot time, this is
* populated with the built in subsystems, and modular subsystems are
* registered after that. The mutable section of this array is protected by
@@ -890,7 +898,7 @@ static void cgroup_free_rcu(struct rcu_h
struct cgroup *cgrp = container_of(head, struct cgroup, rcu_head);
INIT_WORK(&cgrp->destroy_work, cgroup_free_fn);
- schedule_work(&cgrp->destroy_work);
+ queue_work(cgroup_destroy_wq, &cgrp->destroy_work);
}
static void cgroup_diput(struct dentry *dentry, struct inode *inode)
@@ -4205,7 +4213,7 @@ static void css_release(struct percpu_re
struct cgroup_subsys_state *css =
container_of(ref, struct cgroup_subsys_state, refcnt);
- schedule_work(&css->dput_work);
+ queue_work(cgroup_destroy_wq, &css->dput_work);
}
static void init_cgroup_css(struct cgroup_subsys_state *css,
@@ -4439,7 +4447,7 @@ static void cgroup_css_killed(struct cgr
/* percpu ref's of all css's are killed, kick off the next step */
INIT_WORK(&cgrp->destroy_work, cgroup_offline_fn);
- schedule_work(&cgrp->destroy_work);
+ queue_work(cgroup_destroy_wq, &cgrp->destroy_work);
}
static void css_ref_killed_fn(struct percpu_ref *ref)
@@ -4967,6 +4975,22 @@ out:
return err;
}
+static int __init cgroup_destroy_wq_init(void)
+{
+ /*
+ * There isn't much point in executing destruction path in
+ * parallel. Good chunk is serialized with cgroup_mutex anyway.
+ * Use 1 for @max_active.
+ *
+ * We would prefer to do this in cgroup_init() above, but that
+ * is called before init_workqueues(): so leave this until after.
+ */
+ cgroup_destroy_wq = alloc_workqueue("cgroup_destroy", 0, 1);
+ BUG_ON(!cgroup_destroy_wq);
+ return 0;
+}
+core_initcall(cgroup_destroy_wq_init);
+
/*
* proc_cgroup_show()
* - Print task's cgroup paths into seq_file, one line for each hierarchy
--
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