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Message-ID: <alpine.LRH.2.00.1311300023070.9932@twin.jikos.cz>
Date: Sat, 30 Nov 2013 00:24:57 +0100 (CET)
From: Jiri Kosina <jkosina@...e.cz>
To: Oleg Nesterov <oleg@...hat.com>
Cc: Andi Kleen <andi@...stfloor.org>, linux-kernel@...r.kernel.org,
torvalds@...ux-foundation.org, x86@...nel.org,
Andi Kleen <ak@...ux.intel.com>,
"H. Peter Anvin" <hpa@...or.com>, Ingo Molnar <mingo@...nel.org>,
Borislav Petkov <bp@...en8.de>
Subject: Re: [PATCH] Add a text_poke syscall v2
On Fri, 29 Nov 2013, Oleg Nesterov wrote:
> > > Andi, et al. I am going to discuss the things I do not really
> > > understand, probably this can't make any sense, but...
> >
> > I think it's enough to set the dirty bit in the underlying
> > struct page, no need to play games with the PTE.
>
> Ah, sorry for confusion, I guess you misunderstood.
>
> I meant, perhaps sys_text_poke() doesn't the in-kernel text_poke
> machinery altogether?
>
> Can't we invalidate pte (so that any user will stuck in page fault),
> update the page(s), restore the pte and drop the locks?
Do you think this'd be faster than the int3-based aproach?
We have moved from using stop_machine() to int3-based patching exactly
because it's much more lightweight.
> This way sys_text_poke() won't be x86-specific, and it will be per-mm.
Good point, it'd be really nice to have this as an alternative on archs
where breakpoint-based patching wouldn't be possible for some reason.
--
Jiri Kosina
SUSE Labs
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