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Message-Id: <1398175209-9565-19-git-send-email-madcatxster@devoid-pointer.net>
Date: Tue, 22 Apr 2014 16:00:03 +0200
From: Michal Malý <madcatxster@...oid-pointer.net>
To: linux-input@...r.kernel.org, linux-kernel@...r.kernel.org
Cc: dmitry.torokhov@...il.com, jkosina@...e.cz, elias.vds@...il.com,
anssi.hannula@....fi, simon@...gewell.org
Subject: [PATCH v2 18/24] input: Port hid-wiimote-modules to ff-memless-next
Port hid-wiimote-modules to ff-memless-next
Signed-off-by: Michal Malý <madcatxster@...oid-pointer.net>
---
drivers/hid/Kconfig | 2 +-
drivers/hid/hid-wiimote-modules.c | 74 ++++++++++++++++++++++++---------------
2 files changed, 46 insertions(+), 30 deletions(-)
diff --git a/drivers/hid/Kconfig b/drivers/hid/Kconfig
index ee999bc..d1cbad6 100644
--- a/drivers/hid/Kconfig
+++ b/drivers/hid/Kconfig
@@ -738,7 +738,7 @@ config HID_WIIMOTE
depends on HID
depends on LEDS_CLASS
select POWER_SUPPLY
- select INPUT_FF_MEMLESS
+ select INPUT_FF_MEMLESS_NEXT
---help---
Support for Nintendo Wii and Wii U Bluetooth peripherals. Supported
devices are the Wii Remote and its extension devices, but also devices
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index 6b61f01..95b20ea 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -37,8 +37,11 @@
#include <linux/hid.h>
#include <linux/input.h>
#include <linux/spinlock.h>
+#include <linux/input/ff-memless-next.h>
#include "hid-wiimote.h"
+#define FF_UPDATE_RATE 50
+
/*
* Keys
* The initial Wii Remote provided a bunch of buttons that are reported as
@@ -131,21 +134,27 @@ static void wiimod_rumble_worker(struct work_struct *work)
}
static int wiimod_rumble_play(struct input_dev *dev, void *data,
- struct ff_effect *eff)
+ const struct mlnx_effect_command *command)
{
struct wiimote_data *wdata = input_get_drvdata(dev);
- __u8 value;
-
- /*
- * The wiimote supports only a single rumble motor so if any magnitude
- * is set to non-zero then we start the rumble motor. If both are set to
- * zero, we stop the rumble motor.
- */
-
- if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
- value = 1;
- else
- value = 0;
+ const struct mlnx_rumble_force *rumble_force = &command->u.rumble_force;
+ __u8 value = 0;
+
+ switch (command->cmd) {
+ case MLNX_START_RUMBLE:
+ /*
+ * The wiimote supports only a single rumble motor so if any magnitude
+ * is set to non-zero then we start the rumble motor. If both are set to
+ * zero, we stop the rumble motor.
+ */
+ if (rumble_force->strong || rumble_force->weak)
+ value = 1;
+ break;
+ case MLNX_STOP_RUMBLE:
+ break;
+ default:
+ return -EINVAL;
+ }
/* Locking state.lock here might deadlock with input_event() calls.
* schedule_work acts as barrier. Merging multiple changes is fine. */
@@ -161,7 +170,7 @@ static int wiimod_rumble_probe(const struct wiimod_ops *ops,
INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
set_bit(FF_RUMBLE, wdata->input->ffbit);
- if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
+ if (input_ff_create_mlnx(wdata->input, NULL, wiimod_rumble_play, FF_UPDATE_RATE))
return -ENOMEM;
return 0;
@@ -1771,21 +1780,28 @@ static void wiimod_pro_close(struct input_dev *dev)
}
static int wiimod_pro_play(struct input_dev *dev, void *data,
- struct ff_effect *eff)
+ const struct mlnx_effect_command *command)
{
struct wiimote_data *wdata = input_get_drvdata(dev);
- __u8 value;
-
- /*
- * The wiimote supports only a single rumble motor so if any magnitude
- * is set to non-zero then we start the rumble motor. If both are set to
- * zero, we stop the rumble motor.
- */
-
- if (eff->u.rumble.strong_magnitude || eff->u.rumble.weak_magnitude)
- value = 1;
- else
- value = 0;
+ const struct mlnx_rumble_force *rumble_force = &command->u.rumble_force;
+ __u8 value = 0;
+
+ switch (command->cmd) {
+ case MLNX_START_RUMBLE:
+ /*
+ * The wiimote supports only a single rumble motor so if any magnitude
+ * is set to non-zero then we start the rumble motor. If both are set to
+ * zero, we stop the rumble motor.
+ */
+
+ if (rumble_force->strong || rumble_force->weak)
+ value = 1;
+ break;
+ case MLNX_STOP_RUMBLE:
+ break;
+ default:
+ return -EINVAL;
+ }
/* Locking state.lock here might deadlock with input_event() calls.
* schedule_work acts as barrier. Merging multiple changes is fine. */
@@ -1867,8 +1883,8 @@ static int wiimod_pro_probe(const struct wiimod_ops *ops,
set_bit(FF_RUMBLE, wdata->extension.input->ffbit);
input_set_drvdata(wdata->extension.input, wdata);
- if (input_ff_create_memless(wdata->extension.input, NULL,
- wiimod_pro_play)) {
+ if (input_ff_create_mlnx(wdata->extension.input, NULL,
+ wiimod_pro_play, FF_UPDATE_RATE)) {
ret = -ENOMEM;
goto err_free;
}
--
1.9.2
--
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