[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-ID: <20140514175825.GA30089@core.coreip.homeip.net>
Date: Wed, 14 May 2014 10:58:25 -0700
From: Dmitry Torokhov <dmitry.torokhov@...il.com>
To: simon@...gewell.org
Cc: "Michal MalĂ˝"
<madcatxster@...oid-pointer.net>, linux-input@...r.kernel.org,
linux-kernel@...r.kernel.org, jkosina@...e.cz, elias.vds@...il.com,
anssi.hannula@....fi
Subject: Re: [PATCH v4 01/24] input: Add ff-memless-next module
On Wed, May 14, 2014 at 11:11:40AM -0400, simon@...gewell.org wrote:
>
> > If we ever come across a really memoryless device it should not be
> > particularly difficult to add another callback to ff-memless-next which
> > would emulate conditional effects with constant force.
>
> It should be noted that some (/many?) applications/games already use the
> CF with position feedback to emulate behaviour such as springs. The feed
> back loop is simply not fast enough to do emulation of friction/inertia.
>
> I don't believe that the FF layer in the kernel should be 'tricked out'
> with lots of emulation features.
>
> As a game designer (ok... tinkerer) it's a bit of a pain that devices lie
> about what they can really do - ie. gamepads claiming periodic ability
> when all they are doing is faking it with rumble.
Would it help if kernel would indicate which effects are native and
which are emulated?
Thanks.
--
Dmitry
--
To unsubscribe from this list: send the line "unsubscribe linux-kernel" in
the body of a message to majordomo@...r.kernel.org
More majordomo info at http://vger.kernel.org/majordomo-info.html
Please read the FAQ at http://www.tux.org/lkml/
Powered by blists - more mailing lists