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Message-ID: <CALCETrV3FHinFXSWJsQjnsXM2H5OyuAbR3_1A401raLes6fNAg@mail.gmail.com>
Date: Tue, 22 Jul 2014 14:04:30 -0700
From: Andy Lutomirski <luto@...capital.net>
To: "H. Peter Anvin" <hpa@...or.com>
Cc: "Theodore Ts'o" <tytso@....edu>, kvm list <kvm@...r.kernel.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
Kees Cook <keescook@...omium.org>, X86 ML <x86@...nel.org>,
Daniel Borkmann <dborkman@...hat.com>,
Srivatsa Vaddagiri <vatsa@...ux.vnet.ibm.com>,
Raghavendra K T <raghavendra.kt@...ux.vnet.ibm.com>,
Gleb Natapov <gleb@...nel.org>,
Paolo Bonzini <pbonzini@...hat.com>,
Bandan Das <bsd@...hat.com>, Andrew Honig <ahonig@...gle.com>
Subject: Re: [PATCH v4 2/5] random: Add and use arch_get_rng_seed
On Tue, Jul 22, 2014 at 1:57 PM, H. Peter Anvin <hpa@...or.com> wrote:
> On 07/22/2014 01:44 PM, Andy Lutomirski wrote:
>>
>> But, if you Intel's hardware does, in fact, work as documented, then
>> the current code will collect very little entropy on RDSEED-less
>> hardware. I see no great reason that we should do something weaker
>> than following Intel's explicit recommendation for how to seed a PRNG
>> from RDRAND.
>>
>
> Very little entropy in the architectural worst case. However, since we
> are running single-threaded at this point, actual hardware performs
> orders of magnitude better. Since we run the mixing function (for no
> particularly good reason -- it is a linear function and doesn't add
> security) there will be enough delay that RDRAND will in practice catch
> up and the output will be quite high quality. Since the pool is quite
> large, the likely outcome is that there will be enough randomness that
> in practice we would probably be okay if *no* further entropy was ever
> collected.
Just to check: do you mean the RDRAND is very likely to work (i.e.
arch_get_random_long will return true) or that RDRAND will actually
reseed several times during initialization?
I have no RDRAND-capable hardware, so I can't benchmark it, but I
imagine that we're talking about adding 1-2 ms per boot to ensure that
the pool is filled to capacity with *NRBG* data according to the the
architectural specification.
Anyway, the current code is IMO very much encoding some form of
knowledge of how arch_get_random_* work into init_std_data, and I
don't think that's the place for it.
>
>> Another benefit of this split is that it will potentially allow
>> arch_get_rng_seed to be made to work before alternatives are run.
>> There's no fundamental reason that it couldn't work *extremely* early
>> in boot. (The KASLR code is an example of how this might work.) On
>> the other hand, making arch_get_random_long work very early in boot
>> would either slow down all the other callers or add a considerable
>> amount of extra complexity.
>>
>> So I think that this patch is a slight improvement in RNG
>> initialization and will actually result in simpler code. (And yes, if
>> I submit a new version of it, I'll fix the changelog.)
>
> There really isn't any significant reason why we could not permit
> randomness initialization very early in the boot, indeed. It has
> largely been useless in the past because until the I/O system gets
> initialized there is no randomness of any kind available on traditional
> hardware.
To me, the question is whether this is a sufficient reason to add
arch_get_rng_data. If it is, then great. If not, then I'd like to
know what other way of doing this would be acceptable. You disliked
arch_get_slow_rng_u64 or whatever I called it, and I agree -- I think
it sucked.
--Andy
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