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Message-ID: <20140820132014.5acc35f4@alan.etchedpixels.co.uk>
Date: Wed, 20 Aug 2014 13:20:14 +0100
From: One Thousand Gnomes <gnomes@...rguk.ukuu.org.uk>
To: Vojtech Pavlik <vojtech@...e.cz>
Cc: Dmitry Torokhov <dmitry.torokhov@...il.com>,
Andreas Mohr <andi@...as.de>, linux-input@...r.kernel.org,
linux-kernel@...r.kernel.org, Jiri Kosina <jkosina@...e.cz>,
Takashi Iwai <tiwai@...e.de>
Subject: Re: [PATCH 1/2] SOUND: kill gameport bits
> It wouldn't be hard to fix: That code was developed when the timing
> infrastructure in the kernel was non-existent, making use of it today
> would make things a lot easier.
You can also use pm_qos on most machines to stop PM messing it up. Ugly
but works.
Alan
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