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Message-ID: <CAMuHMdU7t=O=ZOy-ufiCYbG9PfFoPmi2TcesssPpZc=W+mJ+sQ@mail.gmail.com>
Date: Wed, 20 Aug 2014 14:53:19 +0200
From: Geert Uytterhoeven <geert@...ux-m68k.org>
To: One Thousand Gnomes <gnomes@...rguk.ukuu.org.uk>
Cc: Takashi Iwai <tiwai@...e.de>,
Dmitry Torokhov <dmitry.torokhov@...il.com>,
Andreas Mohr <andi@...as.de>,
"linux-input@...r.kernel.org" <linux-input@...r.kernel.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
Vojtech Pavlik <vojtech@...e.cz>, Jiri Kosina <jkosina@...e.cz>
Subject: Re: [PATCH 1/2] SOUND: kill gameport bits
On Wed, Aug 20, 2014 at 2:29 PM, One Thousand Gnomes
<gnomes@...rguk.ukuu.org.uk> wrote:
>> It's the gameport core code that is currently broken under some
>> situation, right? If so, marking it as broken is the first step, and
>> we don't need to touch else. We may fix it later, or we may not. If
>> the thing isn't improved, then we can drop the whole stuff.
>
> It's only broken on x86 with frequency changing. x86 is not the only
> platform with ISA or PCI bus or gameports.
>
> It really ought to go via staging, and the other arch maintainers be
> asked. The m68k and mips world does include a department of relics and
> retro-computing 8)
It seems there are no m68k-specific drivers with gameport support...
Good, let's kill all joystick ports that are newer than ports with 2600-style
connectors ;-)
Gr{oetje,eeting}s,
Geert
--
Geert Uytterhoeven -- There's lots of Linux beyond ia32 -- geert@...ux-m68k.org
In personal conversations with technical people, I call myself a hacker. But
when I'm talking to journalists I just say "programmer" or something like that.
-- Linus Torvalds
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