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Message-ID: <53FF8B2B.3050506@ladisch.de>
Date:	Thu, 28 Aug 2014 22:03:55 +0200
From:	Clemens Ladisch <clemens@...isch.de>
To:	Takashi Iwai <tiwai@...e.de>
CC:	Andreas Mohr <andi@...as.de>,
	Dmitry Torokhov <dmitry.torokhov@...il.com>,
	linux-input@...r.kernel.org, linux-kernel@...r.kernel.org,
	Vojtech Pavlik <vojtech@...e.cz>, Jiri Kosina <jkosina@...e.cz>
Subject: Re: [PATCH 1/2] SOUND: kill gameport bits

Takashi Iwai wrote:
> did anyone test the patch at all...?

Appears to work.  The ymfpci gameport seems to be somewhat unreliable:

 analog.c: 100 out of 17347 reads (0%) on pci0000:06:06.1/gameport0 failed
 analog.c: 122 out of 1111 reads (10%) on pci0000:06:07.0/gameport0 failed

There is still some dependence of the CPU speed on the loop counts
calculated by gameport_time(), but it's not very high; the following are
for 3200 and 800 MHz, 5 times each:

 gameport gameport7: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
 gameport gameport8: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
 gameport gameport9: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
 gameport gameport10: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
 gameport gameport11: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 651kHz
 gameport gameport12: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
 gameport gameport13: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
 gameport gameport14: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz
 gameport gameport15: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 611kHz
 gameport gameport16: EMU10K1 is pci0000:06:06.1/gameport0, io 0xe480, speed 612kHz


Regards,
Clemens
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