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Message-Id: <20141119205210.593457885@linuxfoundation.org>
Date: Wed, 19 Nov 2014 12:51:44 -0800
From: Greg Kroah-Hartman <gregkh@...uxfoundation.org>
To: linux-kernel@...r.kernel.org
Cc: Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
stable@...r.kernel.org, Joe Thornber <ejt@...hat.com>,
Mike Snitzer <snitzer@...hat.com>
Subject: [PATCH 3.14 054/122] dm btree: fix a recursion depth bug in btree walking code
3.14-stable review patch. If anyone has any objections, please let me know.
------------------
From: Joe Thornber <ejt@...hat.com>
commit 9b460d3699324d570a4d4161c3741431887f102f upstream.
The walk code was using a 'ro_spine' to hold it's locked btree nodes.
But this data structure is designed for the rolling lock scheme, and
as such automatically unlocks blocks that are two steps up the call
chain. This is not suitable for the simple recursive walk algorithm,
which retraces its steps.
This code is only used by the persistent array code, which in turn is
only used by dm-cache. In order to trigger it you need to have a
mapping tree that is more than 2 levels deep; which equates to 8-16
million cache blocks. For instance a 4T ssd with a very small block
size of 32k only just triggers this bug.
The fix just places the locked blocks on the stack, and stops using
the ro_spine altogether.
Signed-off-by: Joe Thornber <ejt@...hat.com>
Signed-off-by: Mike Snitzer <snitzer@...hat.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@...uxfoundation.org>
---
drivers/md/persistent-data/dm-btree-internal.h | 6 ++++++
drivers/md/persistent-data/dm-btree-spine.c | 2 +-
drivers/md/persistent-data/dm-btree.c | 24 ++++++++++--------------
3 files changed, 17 insertions(+), 15 deletions(-)
--- a/drivers/md/persistent-data/dm-btree-internal.h
+++ b/drivers/md/persistent-data/dm-btree-internal.h
@@ -42,6 +42,12 @@ struct btree_node {
} __packed;
+/*
+ * Locks a block using the btree node validator.
+ */
+int bn_read_lock(struct dm_btree_info *info, dm_block_t b,
+ struct dm_block **result);
+
void inc_children(struct dm_transaction_manager *tm, struct btree_node *n,
struct dm_btree_value_type *vt);
--- a/drivers/md/persistent-data/dm-btree-spine.c
+++ b/drivers/md/persistent-data/dm-btree-spine.c
@@ -92,7 +92,7 @@ struct dm_block_validator btree_node_val
/*----------------------------------------------------------------*/
-static int bn_read_lock(struct dm_btree_info *info, dm_block_t b,
+int bn_read_lock(struct dm_btree_info *info, dm_block_t b,
struct dm_block **result)
{
return dm_tm_read_lock(info->tm, b, &btree_node_validator, result);
--- a/drivers/md/persistent-data/dm-btree.c
+++ b/drivers/md/persistent-data/dm-btree.c
@@ -847,22 +847,26 @@ EXPORT_SYMBOL_GPL(dm_btree_find_lowest_k
* FIXME: We shouldn't use a recursive algorithm when we have limited stack
* space. Also this only works for single level trees.
*/
-static int walk_node(struct ro_spine *s, dm_block_t block,
+static int walk_node(struct dm_btree_info *info, dm_block_t block,
int (*fn)(void *context, uint64_t *keys, void *leaf),
void *context)
{
int r;
unsigned i, nr;
+ struct dm_block *node;
struct btree_node *n;
uint64_t keys;
- r = ro_step(s, block);
- n = ro_node(s);
+ r = bn_read_lock(info, block, &node);
+ if (r)
+ return r;
+
+ n = dm_block_data(node);
nr = le32_to_cpu(n->header.nr_entries);
for (i = 0; i < nr; i++) {
if (le32_to_cpu(n->header.flags) & INTERNAL_NODE) {
- r = walk_node(s, value64(n, i), fn, context);
+ r = walk_node(info, value64(n, i), fn, context);
if (r)
goto out;
} else {
@@ -874,7 +878,7 @@ static int walk_node(struct ro_spine *s,
}
out:
- ro_pop(s);
+ dm_tm_unlock(info->tm, node);
return r;
}
@@ -882,15 +886,7 @@ int dm_btree_walk(struct dm_btree_info *
int (*fn)(void *context, uint64_t *keys, void *leaf),
void *context)
{
- int r;
- struct ro_spine spine;
-
BUG_ON(info->levels > 1);
-
- init_ro_spine(&spine, info);
- r = walk_node(&spine, root, fn, context);
- exit_ro_spine(&spine);
-
- return r;
+ return walk_node(info, root, fn, context);
}
EXPORT_SYMBOL_GPL(dm_btree_walk);
--
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