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Message-ID: <20150210172945.GH21643@treble.redhat.com>
Date:	Tue, 10 Feb 2015 11:29:45 -0600
From:	Josh Poimboeuf <jpoimboe@...hat.com>
To:	Masami Hiramatsu <masami.hiramatsu.pt@...achi.com>
Cc:	Seth Jennings <sjenning@...hat.com>, Jiri Kosina <jkosina@...e.cz>,
	Vojtech Pavlik <vojtech@...e.cz>,
	live-patching@...r.kernel.org, linux-kernel@...r.kernel.org
Subject: Re: [RFC PATCH 0/9] livepatch: consistency model

On Tue, Feb 10, 2015 at 09:59:58AM -0600, Josh Poimboeuf wrote:
> On Tue, Feb 10, 2015 at 08:16:59PM +0900, Masami Hiramatsu wrote:
> > (2015/02/10 2:31), Josh Poimboeuf wrote:
> > > This patch set implements a livepatch consistency model, targeted for 3.21.
> > > Now that we have a solid livepatch code base, this is the biggest remaining
> > > missing piece.
> > > 
> > > This code stems from the design proposal made by Vojtech [1] in November.  It
> > > makes live patching safer in general.  Specifically, it allows you to apply
> > > patches which change function prototypes.  It also lays the groundwork for
> > > future code changes which will enable data and data semantic changes.
> > 
> > Interesting, How would you do that?
> 
> As Vojtech described in the earlier thread from November, there are
> different approaches for changing data:
> 
> 1. TRANSFORM_WORLD: stop the world, transform everything, resume
> 
> 2. TRANSFORM_ON_ACCESS: transform data structures when you access them
> 
> I would add a third category (which is what we've been doing with
> kpatch):
> 
> 3. TRANSFORM_ON_CREATE: create new data structures created after a certain point
> are the "v2" versions

Sorry, bad wording, I meant to say:

3. TRANSFORM_ON_CREATE: create new versions of the data structures when
   you create them

If that still doesn't make sense, hopefully the below explanation
clarifies what I mean :-)

> 
> I think approach 1 seems very tricky, if not impossible in many cases,
> even if you're using stop_machine().  Right now we're focusing on
> enabling approaches 2 and 3, since they seem more practical, don't
> require stop_machine(), and are generally easier to get right.
> 
> With kpatch we've been using approach 3, with a lot of success.  Here's
> how I would do it with livepatch:
> 
> As a prerequisite, we need shadow variables, which is a way to add
> virtual fields to existing structs at runtime.  For an example, see:
> 
>    https://github.com/dynup/kpatch/blob/master/test/integration/shadow-newpid.patch
> 
> In that example, I added "newpid" to task_struct.  If it's only
> something like locking semantics that are changing, you can just add a
> "v2" field to the struct to specify that it's the 2nd version of the
> struct.
> 
> When converting a patch to be used for livepatch, the patch author must
> carefully look for data struct versioning changes.  It doesn't matter if
> there's a new field, or if the semantics of using that data has changed.
> Either way, the patch author must define a new version of the struct.
> 
> If a struct has changed, all patched functions need to be able to deal
> with struct v1 or struct v2.  This is true for those functions which
> access the structs as well as the functions which create them.
> 
> For example, a function which accesses the struct might change to:
> 
>   if (klp_shadow_has_field(struct, "v2"))
>       /* access struct the new way */
>   else
>       /* access struct the old way */
> 
> A function which creates the struct might change to:
> 
>   struct foo *struct_create()
>   {
>      /* kmalloc and init struct here */
> 
>      if (klp_patching_complete())
>          /* add v2 shadow fields */
>   }
> 
> 
> The klp_patching_complete() call is needed to prevent v1 functions from
> accessing v2 data.  The creation/transformation of v2 structs shouldn't
> occur until after the patching process is complete, and all tasks are
> converged to the new universe.
> 
> > > disadvantages vs kpatch:
> > > - no system-wide switch point (not really a functional limitation, just forces
> > >   the patch author to be more careful. but that's probably a good thing anyway)
> > 
> > OK, we must check carefully that the old function and new function can be co-exist.
> 
> Agreed, and this requires the patch author to look carefully for data
> version changes, as described above.  Which they should be doing
> regardless.
> 
> > > My biggest concerns and questions related to this patch set are:
> > > 
> > > 1) To safely examine the task stacks, the transition code locks each task's rq
> > >    struct, which requires using the scheduler's internal rq locking functions.
> > >    It seems to work well, but I'm not sure if there's a cleaner way to safely
> > >    do stack checking without stop_machine().
> > 
> > We'd better ask scheduler people.
> 
> Agreed, I will.
> 
> > > 2) As mentioned above, kthreads which are always sleeping on a patched function
> > >    will never transition to the new universe.  This is really a minor issue
> > >    (less than 1% of patches).  It's not necessarily something that needs to be
> > >    resolved with this patch set, but it would be good to have some discussion
> > >    about it regardless.
> > >    
> > >    To overcome this issue, I have 1/2 an idea: we could add some stack checking
> > >    code to the ftrace handler itself to transition the kthread to the new
> > >    universe after it re-enters the function it was originally sleeping on, if
> > >    the stack doesn't already have have any other to-be-patched functions.
> > >    Combined with the klp_transition_work_fn()'s periodic stack checking of
> > >    sleeping tasks, that would handle most of the cases (except when trying to
> > >    patch the high-level thread_fn itself).
> > 
> > It makes sense to me. (I just did similar thing)
> > 
> > > 
> > >    But then how do you make the kthread wake up?  As far as I can tell,
> > >    wake_up_process() doesn't seem to work on a kthread (unless I messed up my
> > >    testing somehow).  What does kGraft do in this case?
> > 
> > Hmm, at a glance, the code itself can work on kthread too...
> > Maybe you can also send you testing patch too.
> 
> Yeah, I probably messed it up.  I'll try it again :-)
> 
> -- 
> Josh

-- 
Josh
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