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Message-ID: <551C1ACE.4090408@hp.com>
Date: Wed, 01 Apr 2015 12:20:30 -0400
From: Waiman Long <waiman.long@...com>
To: Peter Zijlstra <peterz@...radead.org>
CC: tglx@...utronix.de, mingo@...hat.com, hpa@...or.com,
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Subject: Re: [PATCH 8/9] qspinlock: Generic paravirt support
On 03/19/2015 08:25 AM, Peter Zijlstra wrote:
> On Thu, Mar 19, 2015 at 11:12:42AM +0100, Peter Zijlstra wrote:
>> So I was now thinking of hashing the lock pointer; let me go and quickly
>> put something together.
> A little something like so; ideally we'd allocate the hashtable since
> NR_CPUS is kinda bloated, but it shows the idea I think.
>
> And while this has loops in (the rehashing thing) their fwd progress
> does not depend on other CPUs.
>
> And I suspect that for the typical lock contention scenarios its
> unlikely we ever really get into long rehashing chains.
>
> ---
> include/linux/lfsr.h | 49 ++++++++++++
> kernel/locking/qspinlock_paravirt.h | 143 ++++++++++++++++++++++++++++++++----
> 2 files changed, 178 insertions(+), 14 deletions(-)
>
> --- /dev/null
>
> +
> +static int pv_hash_find(struct qspinlock *lock)
> +{
> + u64 hash = hash_ptr(lock, PV_LOCK_HASH_BITS);
> + struct pv_hash_bucket *hb, *end;
> + int cpu = -1;
> +
> + if (!hash)
> + hash = 1;
> +
> + hb =&__pv_lock_hash[hash_align(hash)];
> + for (;;) {
> + for (end = hb + PV_HB_PER_LINE; hb< end; hb++) {
> + struct qspinlock *l = READ_ONCE(hb->lock);
> +
> + /*
> + * If we hit an unused bucket, there is no match.
> + */
> + if (!l)
> + goto done;
After more careful reading, I think the assumption that the presence of
an unused bucket means there is no match is not true. Consider the scenario:
1. cpu 0 puts lock1 into hb[0]
2. cpu 1 puts lock2 into hb[1]
3. cpu 2 clears hb[0]
4. cpu 3 looks for lock2 and doesn't find it
I was thinking about putting some USED flag in the buckets, but then we
will eventually fill them all up as used. If we put the entries into a
hashed linked list, we have to deal with the complicated synchronization
issues with link list update.
At this point, I am thinking using back your previous idea of passing
the queue head information down the queue. I am now convinced that the
unlock call site patching should work. So I will incorporate that in my
next update.
Please let me know if you think my reasoning is not correct.
Thanks,
Longman
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