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Message-ID: <CALCETrX6x5aO_a54yf7mcq5M7r1A_zbhdTkQJE88gepdjKtFmw@mail.gmail.com>
Date: Thu, 13 Aug 2015 09:23:35 -0700
From: Andy Lutomirski <luto@...capital.net>
To: Linus Torvalds <torvalds@...ux-foundation.org>
Cc: Stas Sergeev <stsp@...t.ru>,
Linux kernel <linux-kernel@...r.kernel.org>
Subject: Re: [regression] x86/signal/64: Fix SS handling for signals delivered
to 64-bit programs breaks dosemu
On Thu, Aug 13, 2015 at 9:19 AM, Linus Torvalds
<torvalds@...ux-foundation.org> wrote:
> On Thu, Aug 13, 2015 at 8:43 AM, Andy Lutomirski <luto@...capital.net> wrote:
>>
>> I'm trying to fix it without reverting. If that doesn't work, then we
>> revert. Yesterday, I thought I had a reasonably clean fix, but it
>> turned out that it only solved half of the problem.
>
> The thing is, I actually think that the current situation is crazy.
>
> Especially given that we don't restore any of the other segment
> registers on x86-64 (except CS, of course)
>
> So how about this "alternate" minimal patch instead. The difference is:
>
> - we actually leave the
>
> regs->ss = __USER_DS;
>
> in __setup_rt_frame, to guarantee that when we take a signal, we do
> take it with a valid SS
That by itself is enough to break DOSEMU. I think we may be stuck
with my hack to only replace regs->ss if the old one was invalid.
>
> - but it removes all the other games with SS (and treats it exactly
> the same as FS/GS).
>
> So now we don't play games with the actual sigcontext, and
> hopefully dosemu is happier.
You mean that we always set ss to __USER_DS on sigreturn? The problem
is that user code *can't* program SS when calling sigreturn because
the SYSCALL instruction zaps it.
I'll try to implement something.
If this regression were new in 4.2-rc, then I'd say revert first and
ask questions later, but the regression is in 4.1 as well :(
--Andy
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