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Message-ID: <1440651179.32300.71.camel@j-VirtualBox>
Date: Wed, 26 Aug 2015 21:52:59 -0700
From: Jason Low <jason.low2@...com>
To: Frederic Weisbecker <fweisbec@...il.com>
Cc: Peter Zijlstra <peterz@...radead.org>,
Ingo Molnar <mingo@...nel.org>,
Thomas Gleixner <tglx@...utronix.de>,
Oleg Nesterov <oleg@...hat.com>,
"Paul E. McKenney" <paulmck@...ux.vnet.ibm.com>,
linux-kernel@...r.kernel.org,
Linus Torvalds <torvalds@...ux-foundation.org>,
Davidlohr Bueso <dave@...olabs.net>,
Steven Rostedt <rostedt@...dmis.org>,
Andrew Morton <akpm@...ux-foundation.org>,
Rik van Riel <riel@...hat.com>,
Scott J Norton <scott.norton@...com>, jason.low2@...com
Subject: Re: [PATCH 3/3] timer: Reduce unnecessary sighand lock contention
On Wed, 2015-08-26 at 16:32 -0700, Jason Low wrote:
> Perhaps to be safer, we use something like load_acquire() and
> store_release() for accessing both the ->running and ->checking_timer
> fields?
Regarding using barriers, one option could be to pair them between
sig->cputime_expires and the sig->cputimer.checking_timer accesses.
fastpath_timer_check()
{
...
if (READ_ONCE(sig->cputimer.running))
struct task_cputime group_sample;
sample_cputime_atomic(&group_sample, &sig->cputimer.cputime_atomic);
if (task_cputime_expired(&group_sample, &sig->cputime_expires)) {
/*
* Comments
*/
mb();
if (!READ_ONCE(sig->cputimer.checking_timer))
return 1;
}
}
}
check_process_timers()
{
...
WRITE_ONCE(sig->cputimer.checking_timer, 0);
/*
* Comments
*/
mb();
sig->cputime_expires.prof_exp = expires_to_cputime(prof_expires);
sig->cputime_expires.virt_exp = expires_to_cputime(virt_expires);
sig->cputime_expires.sched_exp = sched_expires;
...
}
By the time the cputime_expires fields get updated at the end of
check_process_timers(), other threads in the fastpath_timer_check()
should observe the value 0 for READ_ONCE(sig->cputimer.checking_timer).
In the case where threads in the fastpath don't observe the
WRITE_ONCE(checking_timer, 1) early enough, that's fine, since it will
just (unnecessarily) go through the slowpath which is what we also do in
the current code.
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