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Message-ID: <561CB719.4040306@canonical.com>
Date: Tue, 13 Oct 2015 09:47:37 +0200
From: David Henningsson <david.henningsson@...onical.com>
To: linux-kernel@...r.kernel.org
Cc: juri.lelli@....com
Subject: Deadline scheduler and audio
Hi LKML,
I had a talk a Linuxcon Europe last week about the deadline scheduler
from an audio developer's perspective. The talk was AFAIK not recorded
but the slides are here [1]. I've also had a few email conversations
with Juri Lelli (thanks!) who suggested to follow up on LKML after the talk.
In short, the main thesis of the talk is that the deadline scheduler's
requirement of entering a runtime (in time units) can be a difficult
question to answer, for a variety of reasons:
* CPU capacity changes (e g the kernel changes frequency dynamically,
or in the case of big.LITTLE even moves to a core with different
characteristics)
* The software itself need to adapt to changes in the audio pipeline.
This might require a temporary "boost" that's greater than the normal
runtime, and might also occur when the current period's runtime has
already been consumed.
For the latter problem someone in the audience suggested to temporarily
change the thread to SCHED_FIFO, and then back to SCHED_DEADLINE when
normal operations are resumed. An open question is whether we can do
better than that?
* In addition, I raised the question of how much time in PREEMPT_OFF
would count as a bug. This might be an impossible question to answer for
all use cases, but even a ballpark figure for typical laptop hardware
would be better than nothing. 100 us? 1 ms? 10 ms? 100 ms? I think most
of us would think spending, say, 10 seconds in PREEMPT_OFF would be
quite bad - but is there anything that says that a driver should not do
that?
--
David Henningsson, Canonical Ltd.
https://launchpad.net/~diwic
[1]
http://events.linuxfoundation.org/sites/events/files/slides/deadline%20audio%20-%20Linuxcon%20EU%202015.pdf
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