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Message-ID: <20151025104145.GE27558@thunk.org>
Date: Sun, 25 Oct 2015 06:41:45 -0400
From: Theodore Ts'o <tytso@....edu>
To: Ingo Molnar <mingo@...nel.org>
Cc: Linus Torvalds <torvalds@...ux-foundation.org>,
Tejun Heo <tj@...nel.org>,
Mike Galbraith <umgwanakikbuti@...il.com>,
Paul Turner <pjt@...gle.com>,
Peter Zijlstra <peterz@...radead.org>,
Ingo Molnar <mingo@...hat.com>,
Johannes Weiner <hannes@...xchg.org>,
Li Zefan <lizefan@...wei.com>,
cgroups <cgroups@...r.kernel.org>,
LKML <linux-kernel@...r.kernel.org>,
kernel-team <kernel-team@...com>,
Andrew Morton <akpm@...ux-foundation.org>
Subject: Re: [PATCH 3/3] sched: Implement interface for cgroup unified
hierarchy
On Sun, Oct 25, 2015 at 10:33:32AM +0100, Ingo Molnar wrote:
>
> Hm, that's weird - all our sched_*() system call APIs that set task scheduling
> priorities are fundamentally per thread, not per process. Same goes for the old
> sys_nice() interface. The scheduler has no real notion of 'process', and certainly
> not at the system call level.
>
I suspect the main issue is that the games programmers were trying to
access it via libc / pthreads, which hides a lot of the power
available at the raw syscall level. This is probably more of a
"tutorial needed for userspace programmers" issue, at a guess.
- Ted
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