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Message-ID: <CAMz4ku+v9vZ-6m+hQmxy6wERpQaOe8fSGetGd=Qt9oLoEis+Zw@mail.gmail.com>
Date:	Wed, 18 Nov 2015 18:44:59 +0800
From:	Baolin Wang <baolin.wang@...aro.org>
To:	Andy Shevchenko <andy.shevchenko@...il.com>
Cc:	Felipe Balbi <balbi@...com>,
	Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
	r.baldyga@...sung.com, fabio.estevam@...escale.com,
	Philip Oberstaller <Philip.Oberstaller@...tentrio.com>,
	Peter Hurley <peter@...leysoftware.com>,
	scottwood@...escale.com, Mark Brown <broonie@...nel.org>,
	USB <linux-usb@...r.kernel.org>,
	"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] usb: gadget: Add the console support for usb-to-serial port

On 18 November 2015 at 17:32, Andy Shevchenko <andy.shevchenko@...il.com> wrote:
> On Wed, Nov 18, 2015 at 4:15 AM, Baolin Wang <baolin.wang@...aro.org> wrote:
>> On 17 November 2015 at 21:34, Andy Shevchenko <andy.shevchenko@...il.com> wrote:
>>> On Mon, Nov 16, 2015 at 9:05 AM, Baolin Wang <baolin.wang@...aro.org> wrote:
>>>> It dose not work when we want to use the usb-to-serial port based
>>>> on one usb gadget as a console. Thus this patch adds the console
>>>> initialization to support this request.
>>>
>
>>>> +#define GS_BUFFER_SIZE         (4096)
>>> Redundant parens
>> OK. I'll remove it.
>>
>>>> +#define GS_CONSOLE_BUF_SIZE    (2 * GS_BUFFER_SIZE)
>>>> +
>>>> +struct gscons_info {
>>>> +       struct gs_port          *port;
>>>> +       struct tty_driver       *tty_driver;
>>>> +       struct work_struct      work;
>>>> +       int                     buf_tail;
>>>> +       char                    buf[GS_CONSOLE_BUF_SIZE];
>>>
>>> Can't be malloced once?
>> The 'gscons_info' structure is malloced once.
>
> In state of high fragmentation is quite hard to find big memory chunks.
> I would split it to two allocations, though if maintainers are okay
> with your code, then I'm also okay.
>

Make sense. But I think the major memory of the 'struct gscons_info'
is for the 'buf' member, so I still think no need to allocate it 2
times.

>>>> +static struct usb_request *gs_request_new(struct usb_ep *ep, int buffer_size)
>>>> +{
>>>> +       struct usb_request *req = usb_ep_alloc_request(ep, GFP_ATOMIC);
>>>> +
>>>> +       if (!req)
>>>
>>> For sake of readability it's better to have assignment explicitly before 'if'.
>>
>> But I think it is very easy to understand the assignment here with
>> saving code lines.
>
> It's not a function of couple of lines, so, for me makes sense to
> explicitly put the assignment here. Especially that one that does
> allocations (for pointer arithmetic I could agree to place the
> assignment in the definition block).
>

OK. Sounds reasonable.

>>>> +static void gs_complete_out(struct usb_ep *ep, struct usb_request *req)
>>>> +{
>>>> +       if (req->status != 0 && req->status != -ECONNRESET)
>>>> +               return;
>>>
>>> Something missed here. Currently it's no-op.
>>>
>>
>> Yeah. I didn't realize what need to do in the callback here, so just
>> leave a callback without anything. But maybe something will be added
>> if there are some requirements in future.
>
> if ()
> ..
>
> will be optimized away, why not to remove it?

OK. I'll remove it.

>
>>>> +       port = ports[port_num].port;
>>>> +       if (!port) {
>>>> +               pr_err("%s: serial line [%d] not allocated.\n",
>>>> +                      __func__, port_num);
>>>> +               return -ENODEV;
>>>> +       }
>>>> +
>>>> +       if (!port->port_usb) {
>>>> +               pr_err("%s: no port usb.\n", __func__);
>>>
>>> Starting from here could it be dev_err and so on?
>>
>> There are no dev_err things and device things in this file, so pr_xxx
>> is more reasonable.
>
> This is understandable, but if in case you have device in place why
> not to use its name?

Yes, that's right.

>
>>>> +       pr_debug("%s: port[%d] console connect!\n", __func__, port_num);
>>>
>>> Dynamic debug will add function name if asked.
>>
>> Sorry, I didn't get your point, you mean print the function name is
>> redundant here?
>
> Right.
>
> Just pr_debug("port[%d] …", …);
>

OK. Very thanks for your suggestions.

> --
> With Best Regards,
> Andy Shevchenko



-- 
Baolin.wang
Best Regards
--
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