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Message-ID: <569930FF.1090601@Intel.com>
Date:	Fri, 15 Jan 2016 17:48:47 +0000
From:	John Harrison <John.C.Harrison@...el.com>
To:	Gustavo Padovan <gustavo@...ovan.org>,
	Greg Kroah-Hartman <gregkh@...uxfoundation.org>
CC:	linux-kernel@...r.kernel.org, devel@...verdev.osuosl.org,
	dri-devel@...ts.freedesktop.org, daniels@...labora.com,
	Arve Hjønnevåg <arve@...roid.com>,
	Riley Andrews <riandrews@...roid.com>,
	Daniel Vetter <daniel.vetter@...ll.ch>,
	Rob Clark <robdclark@...il.com>,
	Greg Hackmann <ghackmann@...gle.com>,
	Maarten Lankhorst <maarten.lankhorst@...onical.com>,
	Gustavo Padovan <gustavo.padovan@...labora.co.uk>
Subject: Re: [RFC 26/29] dma-buf/fence: remove pointless fence_timeline_signal
 at destroy phase

On 15/01/2016 14:55, Gustavo Padovan wrote:
> From: Gustavo Padovan <gustavo.padovan@...labora.co.uk>
>
> All changes to timeline value come through the user via
> fence_timeline_signal() calls. When fence_timeline_destroy() is called no
> changes on timeline->value happens hence call fence_timeline_signal() with
> no increment is pointless.
>
> Signed-off-by: Gustavo Padovan <gustavo.padovan@...labora.co.uk>
> ---
>   drivers/dma-buf/fence.c | 6 +-----
>   1 file changed, 1 insertion(+), 5 deletions(-)
>
> diff --git a/drivers/dma-buf/fence.c b/drivers/dma-buf/fence.c
> index 7a5fc9b..26f5f0f 100644
> --- a/drivers/dma-buf/fence.c
> +++ b/drivers/dma-buf/fence.c
> @@ -136,7 +136,7 @@ EXPORT_SYMBOL(fence_timeline_put);
>    * fence_timeline_destroy - destroy a fence_timeline
>    * @timeline	[in]	the fence_timeline to destroy
>    *
> - * This function destroys a timeline. It signals any active fence first.
> + * This function destroys a timeline.

The implementation for this was certainly broken but I would say it 
should be fixed to match the comment rather than just abandoned 
completely. That is, what happens if a timeline owner destroys their 
timeline while there are outstanding fences which other drivers are 
waiting on? That is presumably a bug in the code that called destroy 
prematurely, but bugs happen.

The old implementation simply leaked the fences. Doing a debugfs dump 
would show the timeline with all its outstanding fences still floating 
around forever after. Worse, anything waiting on them would never be 
signalled and is therefore potentially deadlocked.

Note that I haven't had chance to look through the entire patch series 
yet so maybe this has been fixed up elsewhere. If not, then I think it 
definitely needs looking into.


>    */
>   void fence_timeline_destroy(struct fence_timeline *timeline)
>   {
> @@ -147,10 +147,6 @@ void fence_timeline_destroy(struct fence_timeline *timeline)
>   	 */
>   	smp_wmb();
>   
> -	/*
> -	 * signal any children that their parent is going away.
> -	 */
> -	fence_timeline_signal(timeline, 0);
>   	fence_timeline_put(timeline);
>   }
>   EXPORT_SYMBOL(fence_timeline_destroy);

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