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Message-ID: <20160412171600.eikmt75i4qapjj2g@treble>
Date: Tue, 12 Apr 2016 12:16:00 -0500
From: Josh Poimboeuf <jpoimboe@...hat.com>
To: Chris J Arges <chris.j.arges@...onical.com>
Cc: Jiri Kosina <jikos@...nel.org>, Jessica Yu <jeyu@...hat.com>,
Miroslav Benes <mbenes@...e.cz>, linux-kernel@...r.kernel.org,
live-patching@...r.kernel.org, Vojtech Pavlik <vojtech@...e.com>
Subject: Re: [RFC PATCH v1.9 08/14] livepatch: separate enabled and patched
states
On Tue, Apr 12, 2016 at 09:44:43AM -0500, Chris J Arges wrote:
> On Fri, Mar 25, 2016 at 02:34:55PM -0500, Josh Poimboeuf wrote:
> > Once we have a consistency model, patches and their objects will be
> > enabled and disabled at different times. For example, when a patch is
> > disabled, its loaded objects' funcs can remain registered with ftrace
> > indefinitely until the unpatching operation is complete and they're no
> > longer in use.
> >
> > It's less confusing if we give them different names: patches can be
> > enabled or disabled; objects (and their funcs) can be patched or
> > unpatched:
> >
> > - Enabled means that a patch is logically enabled (but not necessarily
> > fully applied).
> >
> > - Patched means that an object's funcs are registered with ftrace and
> > added to the klp_ops func stack.
> >
> > Also, since these states are binary, represent them with booleans
> > instead of ints.
> >
>
> Josh,
>
> Awesome work here first of all!
>
> Looking through the patchset a bit I see the following bools:
> - functions: patched, transitioning
> - objects: patched
> - patches: enabled
>
> It seems this reflects the following states at a patch level:
> disabled - module inserted, not yet logically enabled
> enabled - logically enabled, but not all objects/functions patched
> transitioning - objects/functions are being applied or reverted
> patched - all objects/functions patched
>
> However each object and function could have the same state and the parent object
> just reflects the 'aggregate state'. For example if all funcs in an object are
> patched then the object is also patched.
>
> Perhaps we need more states (or maybe there will be more in the future), but
> wouldn't this just be easier to have something like for each patch, object, and
> function?
>
> enum klp_state{
> KLP_DISABLED,
> KLP_ENABLED,
> KLP_TRANSITION,
> KLP_PATCHED,
> }
>
>
> I'm happy to help out too.
Thanks for the comments. First let me try to explain why I chose two
bools rather than a single state variable.
At a func level, it's always in one of the following states:
patched=0 transition=0: unpatched
patched=0 transition=1: unpatched, temporary starting state
patched=1 transition=1: patched, may be visible to some tasks
patched=1 transition=0: patched, visible to all tasks
And for unpatching, it goes in the reverse order:
patched=1 transition=0: patched, visible to all tasks
patched=1 transition=1: patched, may be visible to some tasks
patched=0 transition=1: unpatched, temporary ending state
patched=0 transition=0: unpatched
(note to self, put the above in a comment somewhere)
Now, we could convert the states from two bools into a single enum. But
I think it would complicate the code. Because nowhere in the code does
it need to access the full state. In some places it accesses
func->patched and in other places it accesses func->transition, but it
never needs to access both.
So for example, the following check in klp_ftrace_handler():
if (unlikely(func->transition)) {
would change to:
if (unlikely(func->state == KLP_ENABLED || func->state == KLP_TRANSITION)) {
Sure, we could use a helper function to make that more readable. But
with the bools its clearer and you don't need a helper function.
As another example, see the following code in klp_complete_transition():
klp_for_each_object(klp_transition_patch, obj)
klp_for_each_func(obj, func)
func->transition = false;
The last line would have to be changed to something like:
if (patching...)
func->state = KLP_PATCHED;
else /* unpatching */
func->state = KLP_DISABLED;
So that's why I picked two bools over a single state variable: it seems
to make the code simpler.
As to the other idea about copying the func states to the object and
patch level, I get the feeling that would also complicate the code. We
patch and transition at a function granularity, so the "real" state is
at the func level. Proliferating that state to objects and patches
might be tricky to get right, and it could make it harder to understand
exactly what's going on in the code. And I don't really see a benefit
to doing that.
--
Josh
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