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Message-ID: <20160714085715.GA26670@gmail.com>
Date: Thu, 14 Jul 2016 10:57:15 +0200
From: Ingo Molnar <mingo@...nel.org>
To: "Rafael J. Wysocki" <rjw@...ysocki.net>
Cc: linux-pm@...r.kernel.org, x86@...nel.org,
Chen Yu <yu.c.chen@...el.com>,
Thomas Gleixner <tglx@...utronix.de>,
"H. Peter Anvin" <hpa@...or.com>, Pavel Machek <pavel@....cz>,
Borislav Petkov <bp@...e.de>,
Peter Zijlstra <peterz@...radead.org>,
Ingo Molnar <mingo@...hat.com>, Len Brown <lenb@...nel.org>,
linux-kernel@...r.kernel.org, James Morse <james.morse@....com>
Subject: Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming
from hibernation
* Rafael J. Wysocki <rjw@...ysocki.net> wrote:
> A new version here.
>
> I prefer this one, because it only adds any overhead if hibernation is actually
> used, but then it is a bit more of a hack.
>
> If you prefer the previous one, please let me know.
>
> ---
> arch/x86/include/asm/smp.h | 1 +
> arch/x86/kernel/smpboot.c | 2 +-
> arch/x86/power/cpu.c | 30 ++++++++++++++++++++++++++++++
> kernel/power/hibernate.c | 7 ++++++-
> kernel/power/power.h | 2 ++
> 5 files changed, 40 insertions(+), 2 deletions(-)
Acked-by: Ingo Molnar <mingo@...nel.org>
Thanks,
Ingo
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