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Message-ID: <20160728193402.GD11657@amd>
Date:	Thu, 28 Jul 2016 21:34:02 +0200
From:	Pavel Machek <pavel@....cz>
To:	"Rafael J. Wysocki" <rjw@...ysocki.net>
Cc:	linux-pm@...r.kernel.org, x86@...nel.org,
	Chen Yu <yu.c.chen@...el.com>,
	Thomas Gleixner <tglx@...utronix.de>,
	"H. Peter Anvin" <hpa@...or.com>, Borislav Petkov <bp@...e.de>,
	Peter Zijlstra <peterz@...radead.org>,
	Ingo Molnar <mingo@...hat.com>, Len Brown <lenb@...nel.org>,
	linux-kernel@...r.kernel.org, James Morse <james.morse@....com>
Subject: Re: [PATCH v2] x86 / hibernate: Use hlt_play_dead() when resuming
 from hibernation

On Thu 2016-07-14 03:55:23, Rafael J. Wysocki wrote:
> From: Rafael J. Wysocki <rafael.j.wysocki@...el.com>
> 
> On Intel hardware, native_play_dead() uses mwait_play_dead() by
> default and only falls back to the other methods if that fails.
> That also happens during resume from hibernation, when the restore
> (boot) kernel runs disable_nonboot_cpus() to take all of the CPUs
> except for the boot one offline.
> 
> However, that is problematic, because the address passed to
> __monitor() in mwait_play_dead() is likely to be written to in the
> last phase of hibernate image restoration and that causes the "dead"
> CPU to start executing instructions again.  Unfortunately, the page
> containing the address in that CPU's instruction pointer may not be
> valid any more at that point.
> 
> First, that page may have been overwritten with image kernel memory
> contents already, so the instructions the CPU attempts to execute may
> simply be invalid.  Second, the page tables previously used by that
> CPU may have been overwritten by image kernel memory contents, so the
> address in its instruction pointer is impossible to resolve then.
> 
> A report from Varun Koyyalagunta and investigation carried out by
> Chen Yu show that the latter sometimes happens in practice.
> 
> To prevent it from happening, temporarily change the smp_ops.play_dead
> pointer during resume from hibernation so that it points to a special
> "play dead" routine which uses hlt_play_dead() and avoids the
> inadvertent "revivals" of "dead" CPUs this way.
> 
> A slightly unpleasant consequence of this change is that if the
> system is hibernated with one or more CPUs offline, it will generally
> draw more power after resume than it did before hibernation, because
> the physical state entered by CPUs via hlt_play_dead() is higher-power
> than the mwait_play_dead() one in the majority of cases.  It is
> possible to work around this, but it is unclear how much of a problem
> that's going to be in practice, so the workaround will be implemented
> later if it turns out to be necessary.
> 
> Link: https://bugzilla.kernel.org/show_bug.cgi?id=106371
> Reported-by: Varun Koyyalagunta <cpudebug@...ttech.com>
> Original-by: Chen Yu <yu.c.chen@...el.com>
> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@...el.com>

Acked-by: Pavel Machek <pavel@....cz>

-- 
(english) http://www.livejournal.com/~pavelmachek
(cesky, pictures) http://atrey.karlin.mff.cuni.cz/~pavel/picture/horses/blog.html

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